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Slow Progress
Blog
8th August 2018
Centipong isn't coming together very well.
Views 114, Upvotes 60
Daily Blog
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574
Hmm..
Blog
7th August 2018
Over on the NintendoLife site, I just wrote the following comment about the latest Switch Picross title.
Views 78, Upvotes 17
Bytes
Pain!!!
Blog
7th August 2018
Over the past week or so, a growing pain in my wrist has been causing me to slow down my coding, and I think I finally worked out what it is that's doing it.
Views 47, Upvotes 10
Daily Blog
Future Bundles
Blog
6th August 2018
Saturday came and went, and I was supposed to spend Sunday getting back to coding Centipong again, but that didn't happen.
Instead, I spent some more time looking into the possibility of bundling Future AGameAWeek games together into a single .exe
Views 126, Upvotes 31
Daily Blog
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2018 Framework
10 Years Later
Blog
3rd August 2018
You can Download the "Gold - 10" collection from itch.io. It has 11 games in it, one for each of the 10 years I've been doing this..!?!
Views 262, Upvotes 11
Daily Blog
CentiPong, then?
Blog
31st July 2018
I spent most of yesterday contemplating various CentiPong based things, and one of the most difficult decisions is how to organise the visuals on the 3DS side of things.
Views 87, Upvotes 22
Daily Blog
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574
29th July 2018
Oh boy! Snake!!
Views 496, Upvotes 35
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Release
28th July 2018
I played through practically the entirety of WarioWare Gold on 3DS, yesterday.
It wasn't as good as I'd hoped for.
Views 50, Upvotes 11
Daily Blog
Snake - 40%
Blog
26th July 2018
Not a huge amount of progress on the Snake game, since yesterday, or at least nothing major.
Today I need to start thinking about adding audio into the game. Blips and Bleeps would appear to be the most logical way to go, so I'll be using bsfxr as I usually tend to do.
Views 87, Upvotes 22
Daily Blog
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A Relaxed Pace
Blog
24th July 2018
It's been a long long time since I did a bog standard Snake clone, and yesterday's code session reminded me of just how utterly simplistic a snake clone can be.
Today I'll be making the tail follow the player, as it currently doesn't clear out as it goes, making things much harder for the player. Once that works, I'll be adding more tail-pieces as the player eats more, and then coming up with a soundtrack that matches the presentation of the game.
Views 96, Upvotes 22
573
A Project Started
Blog
23rd July 2018
With any luck, assuming I have the time to cram it all into the space of just a week, and that my programmering fingers don't fall off from all of the difficult coding that lies ahead, by next Monday you'll be able to play a fun and exciting game that I have decided to call "Generic Snake Clone".
It will be super and fun and exciting.
You will be able to eat the green dots.
Amazing gameplay lies ahead.
Please be excitementing.
Views 187, Upvotes 41
573
23rd July 2018
As each game is released, so begins the influx of feedback from players.
Let's see what @RSKGames thinks of a bland looking ball in a bland looking maze!
You can Download Might of the Balls here.
@RSKGamesOverview: Roll the ball and color more tiles than the AI opponent within the given time limit without falling of the edges. Easily one of the least interesting descriptions of recent months! This game is certainly not the best selling point for AGameAWeek.Views 215, Upvotes 35
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Sunday Panic
Blog
22nd July 2018
Still oodles to do on this week's game, and it's already Sunday, but it is at least coming together.
Views 110, Upvotes 23
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Balancing Trick
Blog
21st July 2018
I think I've got the enemy ball AI working to a moderately decent degree, but of course I can't be 100% sure until the rest of the game is coded, and I'm actually facing him as an enemy.
Most of the day's coding was focused on making the enemy do corners a little better. Even with padded out corners, it was still managing to fall into the abyss much more than I'd like.
In the end, I got it balanced reasonably well. It still frequently plummets to its death, but then so does my ow...
Views 139, Upvotes 31
572
18th July 2018
With so many games to play, there's oodles of feedback for each.
Let's see what RSKGames thought of this week's game!
@RSKGamesOverview: A fast paced circular bullet hell game. I liked it better than the ''Orbital Projections'' and ''The Trouble with Vents'' which till day I can never play properly. (I had to look both of those games up! I've made too many games!!)Views 222, Upvotes 45
Playerthoughts
A Plan in Action
Blog
17th July 2018
Spent a long time today fighting over how the control should work for our little Ball player.
Views 124, Upvotes 25
572
16th July 2018
Frantic disc blasting ahoy!
Views 135, Upvotes 9
Daily Blog
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