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Cake!!
Blog
8th February 2019
Wednesday was my Mum's 60th birthday, so she spent a couple of days over with my Sister.
She arrived back, yesterday, and as a surprise I decided to attempt to bake her a cake!!
Views 63, Upvotes 26
Daily Blog
More To Do..
Blog
6th February 2019
You might've noticed that, since yesterday, the Poetry Corner now has a little crappily designed scroll image.
Views 137, Upvotes 21
Daily Blog
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Site Tweaks
Linjat
Blog
5th February 2019
Added a new logic puzzle, Linjat, to the Fold.
Dots show areas that must be covered, whilst the numbers suggest the length of a "line" which must be placed either horizontally or vertically.
There's an online version of the game here, created by the author of the puzzle.
Permission to duplicate the puzzle type has, of course, been asked for and granted by the author Juho Snellman
Views 190, Upvotes 39
Foldapuz Blog
Much More..
Blog
5th February 2019
In order to get SpikeDislike Classic (or is it Classic SpikeDislike?) to work as universally as I can, there's been a lot of Delta Timing tweaks, alongside a bunch of 3DS Scaling-Issue related stuff that had to be done.
Views 117, Upvotes 21
Daily Blog
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604
3rd February 2019
After each release, an influx of a comment bombards the pages of the site, and we get to see what people thought of the game.
This week, RSKGames has decided to chip in, with thoughts of the gravity based, planet blasting game, Orbital Annihilation.
You can play Orbital Annihilation here.
RSKGamesIn Orbital Annihilation the player has to wait till the planets are aligned at the right positions in the orbits to fire and destroy the selected planet. Takes a bit of patience and timing to ...Views 192, Upvotes 31
Player Thoughts
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603
A Familiar Scene
Blog
3rd February 2019
For the past few months, I've been back and forthing on a way to get this to look half-assed on the 3DS.
The main issue is with the Starfield, vs the 3DS's LED "haze" (Or maybe that's because I'm using a Original 3DS as my Homebrew unit!?)
The slow-to-react LED is causing really horrible "clarity" issues.
When you moved, the stars turned to a dark grey whilst the screen tries to catch up. If you stopped, and it has time to draw them fully, they become hard and white.
The constan...
Views 93, Upvotes 14
604
Day Zero Defeat
Blog
3rd February 2019
I've just spent the past couple of hours trying to fix a really stupid bug in the game logic.
All of a sudden, enemy rooks could leap over your pieces.
I looked into the code, and ... Yeah, I can see how that's happening.
The issue being, of course, that to fix it I'd need to rewrite a significant chunk of the movement code, and probably break a whole bunch of other things along the way.
I don't often give up on a project due to complexities like this.
Usually if I DO give up, its ...
Views 207, Upvotes 38
605
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Abandoned
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Failure
Getting Somewhere
Blog
1st February 2019
Today's tweaks have finally made the Chess game a bit more lively.
A bit more fiddling and, hopefully, I should be able to get the difficulty back to something fairly decent.
Right now it's still a little bland, and games can carry on for far too long without much of a threat, so a little more "look ahead" and things should be golden!
Views 125, Upvotes 31
605
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It's Alive
A Bit of a Waffle
Blog
1st February 2019
Yesterday didn't all go as planned!!
Views 54, Upvotes 14
Daily Blog
RSS?
Blog
31st January 2019
Got an email, this morning, from someone who was slightly perturbed by the fact that my RSS hasn't updated since 8/26/2017.
When I switched from using Wordpress to my own blog script, one of the lost features was RSS. Mostly because I was too lazy to code a feed, but also because I wasn't sure that anyone actually still used RSS.
This morning's email suggests that, somewhere in the world, at least one person still reads their RSS feeds once every couple of years.
So, today I'll pro...
Views 88, Upvotes 25
Daily Blog
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Site Features
Finding the Fun
Blog
27th January 2019
OK, the engine's now at about 75%. The opponent AI isn't quite right, and needs a little extra tweaking, but for the most part the actual logic of the game is in place.
Views 106, Upvotes 26
Daily Blog
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605
21st January 2019
Definitely needs a better title than that!
Views 104, Upvotes 21
Daily Blog
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603
Planets
Blog
18th January 2019
Added Planets.
Lots and lots of planets, handy for all manner of things.
The "Form" slider will also allow you to generate textures, rather than planet sprite image, which can come in handy for making spinning textured ingame planets.
Be aware, however, that "Repeating Texture" mode is somewhat slow due to all the circles it has to draw!!
Views 598, Upvotes 34
Jnksg Blog
I'm Not Sure...
Blog
18th January 2019
I *think* something might be interesting...!
Views 120, Upvotes 37
603
Updates & Blogs
Blog
17th January 2019
Since I created Foldapuz, I've been posting all the updates to a single updates.html file, and.. As much as that's been functional, it's also been growing and growing and growing.
JNKsg (The unnamed Sprite Generator thing) has been created in much the same way, with a similarly expanding updates.html file charting the progress of the site.
Today I decided that's probably not the best way to do it, and so I've taken the contents of both of these update pages and (with a lot of datab...
Views 609, Upvotes 30
Foldapuz Blog
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Jnksg Blog
On to the Next
Blog
16th January 2019
So, what game's next?
With all the Foldapuz development, my head's currently full of little puzzle game ideas that don't quite work (literally) on paper, so I expect the next game to end up being something to do with one of those ideas.
Views 47, Upvotes 7
Daily Blog
Finish One Thing...
Blog
14th January 2019
At around 1am, I was starting to drift off to sleep, when suddenly..
"POUNCE!" A late night idea popped into mind.
Views 145, Upvotes 24
Daily Blog
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Foldapuz
Slow and Steady
Blog
10th January 2019
The game's really starting to come together, now.
Views 110, Upvotes 44
Daily Blog
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