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7th May 2021
I think I've done it!!
Views 93, Upvotes 14  
Daily Blog
7th May 2021
Meanwhile, on SmileBASIC..
Views 130, Upvotes 24  
Daily Blog , Greenie
6th May 2021
Yesterday, me and Michael Fernie got into a back&forth about AGameAWeek history, the reasons for the creation of old games and whatnot. He suggested I start some kind of "trip down memory lane" thing, discussing old games and talking about what made me make them. The answer to a LOT of the early AGameAWeek classics is, of course, Wednesday Workshop.
Views 221, Upvotes 19  
Daily Blog , Agawhistory
5th May 2021
Michael Fernie says.. The text display for this sample and the SFX list is very messed up on my iPhone.
Views 158, Upvotes 25  
Jse , Player Thoughts
5th May 2021
Had a little quirk with this, yesterday.
Views 704, Upvotes 26  
Daily Blog , Jse , Audio
#1829 - 5th May 2021
Views 64, Upvotes 5  
4th May 2021
Michael Fernie's been chipping in with more of his thoughts on JSE.
Views 274, Upvotes 40  
Player Thoughts
3rd May 2021
Can it play Pong yet?!
Views 245, Upvotes 15  
Jse
3rd May 2021
Yesterday I struggled with those bloomin' brackets again. RAWR!!
Views 126, Upvotes 16  
Daily Blog , Jse
2nd May 2021
I spent a lot of yesterday fiddling with controller code some more.
Views 126, Upvotes 28  
Daily Blog , Jse
30th April 2021
Michael Fernie has been playing around with the JSE language, and has spotted something slightly awry with the documentation.
Views 254, Upvotes 28  
Jse , Player Thoughts
30th April 2021
Right then, time to tackle variables.. Aaargh!!!
Views 231, Upvotes 18  
Daily Blog , Jse
29th April 2021
Poor AGameAWeek's been awfully neglected, recently.
Views 86, Upvotes 8  
Daily Blog
28th April 2021
You can try out my scripting language in your browser, right now!!
Views 247, Upvotes 24  
Daily Blog , Jse
22nd April 2021
I think we'll call today a fail as far as coding goes.
Views 124, Upvotes 25  
Lazy Jay
20th April 2021
As I struggled to come up with a nice "Dice battle" methodology, the thought occurred that the enemy could just kill you..
Views 148, Upvotes 29  
Game Plan
So High Pixelart
#2285 - 16th April 2021
Views 121, Upvotes 23  
Wildlife
15th April 2021
I haven't yet coded the functionality of the Sprite Editor, and instead have chosen to work on its data compression...
Views 184, Upvotes 36  
Daily Blog , Jse
14th April 2021
It's all well and good writing a language, but what about the regular games?!
Views 134, Upvotes 26  
Daily Blog , Slightly Panicking
13th April 2021
JSE's coming along at a measured pace, and as with all things, SpikeDislike will be my test.
Views 161, Upvotes 27  
Jse
13th April 2021
I took a huge chunk out of the RPN code, yesterday, and sat rewriting it all.
Views 144, Upvotes 25  
Daily Blog , Jse
12th April 2021
Late last night, over on SoCoder, Hobo asked how to replicate a tilemap system that isn't obviously tilemapped.
Views 68, Upvotes 7  
Daily Blog , Kim
10th April 2021
By this point, I've completely lost track of what day I'm up to.
Views 139, Upvotes 24  
Daily Blog , Jse
Rough Day Blog
9th April 2021
Yesterday's plan seemed perfect.
Views 82, Upvotes 9  
Daily Blog , Fried
#1801 - 7th April 2021
Views 67, Upvotes 5  
6th April 2021
I was supposed to be starting a Browsercade game, yesterday. I certainly wasn't expecting to do much to the JSE engine.. But the fun of the puzzle dragged me back in!
Views 125, Upvotes 19  
Daily Blog , Jse
4th April 2021
Guide our intrepid hero through the clockwork maze, to gather up the mystical Clockwork Bananas. If you've a Switch and SmileBASIC, you can grab a copy of the game using the Public Key

4RKJNV3DJ


Views 172, Upvotes 29  
Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4 , Release
3627 results 0 1 2 3 ... 46 (47) 48 ... 132 133 134 Prev Next
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