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29th July 2009
Just a quick post, today. There's now a suggestion box, over on the righthand side of the site. |update| 2018 : This box has long since vanished. Tweet me your suggestions! |update| A simple form. Fill in name and suggestion, then blammo, gets sent to a huge file full of suggestions. For now, it's a private box full of ideas that I may or may not choose to use, but perhaps in the future I'll start posting some of those suggestions!! In other ne...
Views 87, Upvotes 14  
Daily Blog
28th July 2009
First things first, here's this week's AGameAWeek game. I've done a few dozen "Get the Greens" before, so I figured I'd keep this one short. Simply put, get the greens, and avoid the holes. No enemy this time, just you and the floor, so if you're nice and gentle you could probably get quite far through and score a decent score. As it stands, my highscore is currently 15 points. .. So, not a super-high-scoring game, but definitely one you could beat me at! Since I've made...
Views 178, Upvotes 36  
Release
21st July 2009
Nice and big, specifically in the title, so as not to get ANYONE excited! I will be VERY surprised if anyone gives a rats ass about this week's .. um.. "game".. but here it is anyway. "Made for my cookie", although it's not a cookie anymore.. it's a viewty.. this J2ME Java App will allow you to play along with a real-world game of scrabble. See, lately I've been playing a LOT of Scrabble. I bought a ??40 "Scrabble 60th Anniversary Edition" set, thinking it's be all nice and lovel...
Views 277, Upvotes 31  
Release
19th July 2009
I can't believe I've still not finished this yet! Seems that, no matter how much work I do on this game, it's still not quite done. This week, I finally decided on the complete "Not Chance" and "Not Community Chest" card selection. 12 of each, ready and waiting in the engine. Next, I added all those lovely patents. They're all in there, each one displaying on a nice little card, along with the creator's name. I haven't yet gotten around to actually printing the bulk of ...
Views 138, Upvotes 29  
Daily Blog , Patent Wars
13th July 2009
Aww. Didn't work. This week's Wednesday Workshop (#209) asked us to create a game with some kind of Gravity. If you've been following AGameAWeek for a while, you'll remember Puzzobomb. A nice puzzle game with Gravity. I also did MunkyBlocks as a kind of follow up. Well, this week I decided to try it again, but with rotational gravity, rather than plain gravity. As such, the block will fall in the direction they're placed. They ha...
Views 189, Upvotes 16  
Release
7th July 2009
Not much this week, or at least, not as good as Microbes anyway! I decided to redo Raining Bombs, from a few weeks ago. The last one was for my Cookie phone, (which has since become a Viewty phone) and this one's for Windows. It looks more dramatic than it is! Two turrets that shoot each other over and over again. If you blast your enemy beneath the bottom of the screen, you win a point, and then it all starts all over again. No intro, no music, not even a "BANG!", more a subtle silent...
Views 153, Upvotes 21  
Release
7th July 2009
Views 2114, Upvotes 76  
Tanks , Remake , Multiplayer
23rd June 2009
Well, not all suck. Let's take a quick run through my week, shall we? Tuesday Posted last week's game, got prepared to work on PatentWars some more. Created a few nice looking player counters, got them moving around the board, all is well. <img src="https://socoder.net/uploads/1/counters.png"> Wednesday That little red counter looks really really neat. Attempted to mould it, somehow, into a Socoder logo. It worked! <img src="https://socoder.net/uploads/...
Views 123, Upvotes 12  
Daily Blog
17th June 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close. Let's start from the top. Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly. As usual, Jay jumps in and says "Yeah, that'll be nice and easy" ... It's not! See, rather than getting my ass sued off, I decided to make it "But a bit different", and the idea I came up with was to use Patents. Instead of houses and hotels, you ...
Views 134, Upvotes 13  
Daily Blog
15th June 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that.. It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can. Simple gameplay, but lots of fun! You can Download Atoms here For the rest of this week, I've been working on a mock board-game. Confined to the rules of board, it's been fun creating a game that could conceivably exist in the real world. Unf...
Views 94, Upvotes 21  
Release
Atoms Game
15th June 2009
Views 2596, Upvotes 64  
Remake , Strategy
8th June 2009
Views 2126, Upvotes 50  
Tanks , Remake , Multiplayer
1st June 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!! Actually, I've not finished yet. But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition. In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels. They're all in there, and they all work approximately as they did before There are, of course, odd timing issues, as I've not quite got everything exact. It's not TOO obvious ...
Views 254, Upvotes 21  
Release
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate. The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly. So, that's all nice! You might notice that the graphics are looking remarkably similar to JNKPlatDS08. That's because they ARE those graphics! The engine loads t...
Views 77, Upvotes 16  
Daily Blog
26th May 2009
Views 2132, Upvotes 54  
Basic , Multiplayer
25th May 2009
I'm a calm person. I will happily settle with what I've got, and be glad that I have it. I don't own a copy of Flash, I can't afford it, and I'm not going to steal it. So I carry on making games in Blitz, and whatever else I can get my hands on. So, with my £100 Phone, from LG, (The KP500 'Cookie') I started to write games using the freely available MidletPascal. It's a wonderful piece of software, and it does many great things.
Views 123, Upvotes 38  
Vitriol
20th May 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin. 1. Invispnib writes.. Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any serious part on Stargate Universe. Well maybe the brunette??? The link in question Now, usually, I'd set that to spam, and kill the bugger. But it is, indeed, a stargate related video. Which is odd, because I'm not sure I've mentioned my love of ...
Views 72, Upvotes 34  
Daily Blog
18th May 2009
I haven't started it yet! Uhoh! This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit. Looks like I'm aiming for that, then! Additionally, since I've been thinking of my phone all week, I think I'm also going to try to come up with a game that works on that. Maybe a puzzle game, of some sort. No idea. So, first in Blitz, then later on the Phone. I might even redo it again, and pop it into PRC2, 'cos that's looking rather empty lately. That's my plan. Not sure w...
Views 73, Upvotes 12  
Daily Blog
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters. I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit. In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces. Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek. Guide the worm through the maze, grab the circles, avoid the squares, a...
Views 149, Upvotes 40  
Release
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure.. Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Views 137, Upvotes 20  
Daily Blog , Player Thoughts
21st April 2009
Yeay! It's Horizontal Shooter Redux!! In this first release, there's a few pointers. Read inside for those. Otherwise, nice and quick, here's a picture. And you can Download H~S~R here!! yeay!
Views 113, Upvotes 13  
Release
17th April 2009
H~S~R's coming along, nice and slowly. As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it. Mmmm.. The whole Texture-Buffer-Blurry thing has really added some niceness to the game. And, just for good measure, you can turn off the texture section. So, if the game's not quite up to speed, turn off the blur, and the game carries on without it. Every element in the game has 2 layers. The Sprite, and the line. Lines are left in the background...
Views 130, Upvotes 23  
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter. The last time, I used BlitzMax. It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines. Mmm.. Until it came to running it on other systems, whereby a huge amount of incompatibilities arose, and the game kinda fell on it's arse and died. Oh dear. 30 weeks on, let's give it another go!
Views 116, Upvotes 20  
Daily Blog
14th April 2009
So, Red Dwarf. I know there's a lot of complainers out there, but I loved it. OK, it wasn't old Dwarf, and it really missed the laugh-track. But that was good! A good story, great acting, loads and loads of little injokes. Good stuff! More please! ---- No AGameAWeek this week, I took a lazy day. Nothing wrong with that, is there? Good! Meanwhile, here's a progress report. AGameAWeek I started a game last week, but the lack of a certain element made the game completel...
Views 46, Upvotes 11  
Daily Blog
12th April 2009
AGameAWeek, except when not! It's Easter weekend, the weather outside is gorgeous, and I'm really not in a Sit + Code type of mood. Doesn't happen very often, but there it is! So, if there's no Game this week, that'll be why! Meanwhile, you might like to check out the new "I bothered to tag all the releases" view. Releases You can now flick through pages of Just Releases. How handy!
Views 50, Upvotes 12  
Daily Blog
Pipe Rats Blog
7th April 2009
A bizarre mismash of random thoughts this week, alongside an eventual plan of action, and only a day to impliment it!! woot!
Views 232, Upvotes 23  
Release
Pipe Rats Game
7th April 2009
Views 1761, Upvotes 57  
Maze , Strategy , Puzzle
3609 results 0 1 2 3 ... 128 (129) 130 131 132 133 Prev Next
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