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28th November 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our occasional glance through the archive, to pluck out some of the great games that I've created over the many years that I've been doing this.
Along the way we'll discover some great gems that I'd forgotten about, or occasionally the odd bit of garbage that I'm frankly happy to have forgot about!
Today, we take a look at a strange little Pong game!
Views 84, Upvotes 23
Agameaweek Gold
26th November 2013
Awww..
Nuts.
Today was supposed to be the great big release day, but annoyingly, one or two annoying issues have annoyingly cropped up.
<img src="https://AGameAWeek.com/complete/NeonPlat_Extreme_20131126B.png">
First and foremost.. and quite bizarrely.. My Monkey games no longer appear to be working with Gamepads!!
At first I thought I'd retweaked NeonPlat until my code no longer worked, but upon searching through my archive, it appears that they're all equally as broken.
Either it's my Laptop...
Views 122, Upvotes 20
Release
AGameAWeek?
Blog
25th November 2013
Nah, not quite.
But for a fair bulk of this year, I did manage to keep up the rate.
2013's not been too bad, considering..
Towards the end of January, I finished off my new Monkey Framework, and set about coding with that.
Since then, I continued to code games at a rate of one a week, up until the first stumbling block struck in April.
I initially intended to code a new word game, each week, and create a huge Stringy Things mega-game during April, but it all went to pot when the Image-Data-Loader did...
Views 30, Upvotes 10
Daily Blog
21st November 2013
It feels like AGES since I last posted a Sheep Goes Right test.
In fact, it's been just over a month.
October 14th was the last version, and today I'm posting a second test release.
This time, I'm releasing an APK for OUYA.
For testing purposes, this should also work on Android devices, but it's untested, and I'm not exactly sure how Monkey copes with things like that!
..it'll have a great big overscan border, for starters!!!
Anyway, if you've an OUYA, I'd appreciate a quick test, and some feedback....
Views 31, Upvotes 10
Daily Blog
19th November 2013
In the third of our NeonPlat Extreme tests for Neovember, we're playing against giant enemies!
Each of the "Bosses" requires three hits to kill.
Nothing massive, nothing awesome, just a screen full of great big bad guys.
You can (URL "https://socoder.net/monkey/NPETest3/MonkeyGame.html">Play NeonPlat Extreme : Test Three : Bosses) in your browser.
Views 30, Upvotes 11
Daily Blog
15th November 2013
Karl's Tiny Adventure was created way, way, way back in March of this year.
You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=288">Play Karl's Tiny Adventure here).
The game was my first true test of proper "Image Data Loading", and my first proper lesson in Android Fragmentation.
Annoyingly, because different Android devices operate in slightly different ways, the Image Data Loading wasn't occurring in an accurate manner, and as a result, the level data was getting all screwed up.
As well...
Views 50, Upvotes 11
Daily Blog
12th November 2013
Neovember is a month in which I'm taking the engine from NeonPlat Raw, and playing about with it to create a bunch of different gameplay styles.
Once we're done, I'll bundle everything back into a package, and pop it up on all the different systems.
This week's experimental gameplay mode comes courtesy of Blockman. Not the hungry-pellet-eating version of Blockman, the classic platforming/collection form.
You start the game as you normally would, with you, some balls, and some bad guys.
There's also a...
Views 41, Upvotes 10
Daily Blog
10th November 2013
(URL "https://socoder.net/uploads/1/NeonPlat_Editions..jpg"><img src="https://socoder.net/uploads/1/NeonPlat_Editions._thumb.jpg">
Click for MASSSIIIIVVVE)
Haze inquired as to why there's no NeonPlat Raw on iOS. The answer is simply because, a full year earlier, iOS got it's own special little NeonPlat.
In February 2012 (Just before my whole hospital saga!) I released NeonPlat on iOS. It featured tilt-controls, and 3 difficulty levels, and stands out as it's own special little version of the...
Views 30, Upvotes 10
Daily Blog
OUYA!
Blog
9th November 2013
OK, I'll admit it, I'm enjoying the OUYA.
You can keep up with (URL "https://www.ouyalytics.com/developer/Jayenkai/">all my OUYA games here). There's currently 5 of them, and there's oodles more to come!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/11/icona.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/11/icona-150x150.png" alt="" title="icona" width="150" height="150" class="alignnone size-thumbnail wp-image-3272" />
![]() Views 36, Upvotes 12
Daily Blog
5th November 2013
This month is all about NeonPlat Extreme, as I slowly bulk up a minimalistic game with tons of brand new features!
Woot!
To celebrate, here's a lovely great big wallpaper!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/11/Wallpaper_Neovember.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/11/Wallpaper_Neovember-1024x1024.png" alt="" title="Wallpaper_Neovember" width="590" height="590" class="alignnone size-large wp-image-3252" />
Click for massively oversized version (32...
Views 35, Upvotes 11
Daily Blog
5th November 2013
Welcome to Neovember, the month of NeonPlat, where I take the original NeonPlat Raw engine, and gradually upgrade it, adding new gameplay elements, features and modes.
By the end of Neovember, we'll have a lovely big Extreme version of NeonPlat, and we can all sit around and play it for days/weeks/months at a time!
In this first week, I've decided to tackle the task of bringing over the NeonPlat Adventures enemies, and popping them into the new gane.
So far I've managed the first 35 enemies, ranging ...
Views 34, Upvotes 10
Daily Blog
Neovember?!
Blog
1st November 2013
Right, time for a new plan.
The last plan fell apart, and I'm struggling to come up with new games that work with all the possible targets, nicely.
Grrr!
So, instead, I've opted to do something that I initially planned to do months and months ago.
When I created "NeonPlat Raw" back in June, I purposely gave it the name "Raw" so that a future (premium?) expansion could be called "Extreme!"
For Extreme, I'm thinking something along the lines of how NeonPlat 2 was a HUGE leap from NeonPlat 1. Different...
Views 30, Upvotes 11
Daily Blog
BlastTrax on OUYA
Blog
29th October 2013
Yesterday saw the launch of BlastTrax on OUYA.
Since I've yet to figure out all that nasty Tax gubbins (I know, I know!!... eventually!!) I've not yet managed to add any IAP stuff to any of my games.
Since an OUYA game is freely available as a download, and then the .apk gets reproduced all over the entire internet via robot-spammy-feed sites, you either have to do 100% free, or buttloads of IAP stuff. There's no mid-point, no way to create a "Demo vs Full version", or anything else like that.
Since...
Views 37, Upvotes 11
Daily Blog
28th October 2013
The internet is a place for trolls and complainers (like me!) who like to gripe at every opportunity.
For the most part, we tend to ignore these types, which generally means that comments sections have become largely ignored.
Here at AGameAWeek, the opposite has happened. There are apparently no trolls daring enough to even attempt to play my games! I seem to have scared most of them away.
As a result, there are no trollers or complainers here, and since those are the types that make up the 99% of the ...
Views 31, Upvotes 9
Daily Blog
BlastTrax *sigh*
Blog
27th October 2013
(URL "https://itunes.apple.com/gb/app/blasttrax/id689619329?mt=8">BlastTrax is currently (27th October 2013) free on the iOS AppStore)
I really do find myself in a bit of a baffled state over this one.
As the AGameAWeek guy, I'm certainly used to shrugging off failed releases, and in many ways this one should be exactly the same.
This is simply one of many releases that I've made this year, and over the course of the year, pretty much all the games have had a day or two of interest, and then quickly...
Views 48, Upvotes 14
Daily Blog
How To : Glow
Blog
21st October 2013
Since I just answered this on the Monkey Forums, and created a nice little image to illustrate it, I thought it might be useful to repost my description here.
Here's roughly how I achieved the Glow effect on NeonPlat.
First, draw your sprite in a RAW form, then make a copy, make it bolder, then blur it all up a bit.
Finally, load both the RAW and the BLUR into your game, draw the Raw first, then draw the blur over the top.
It really is a simple effect, and depending on how large your blur-sprites ar...
Views 26, Upvotes 9
Daily Blog
20th October 2013
So, I finally got an OUYA, and managed to get my first game into the OUYA store after a bit of tweaking.
Time to update my Framework!
The Download(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Blog Post)Older versions(URL "https://socoder.net/uploads/1/Monkey_Framework_2013_06_13.zip">Jayenkai's Monkey Framework, as ...Views 59, Upvotes 15
Daily Blog
17th October 2013
Late last night, NeonPlat Raw appeared on the OUYA Dashboard for the very first time.
This is kind of a big deal, in that it's the first time one of my games has officially been released on an actual physical home-console.
True, it's not a "PROPER" console, but .. Hey, it's a box with a controller that plugs into my telly.
And it's got my games on it!
So, Hell yeah, It's proper enough to me!!
If you have an OUYA, you can grab (URL "https://www.ouya.tv/game/NeonPlat-Raw">NeonPlat Raw) for it.
It's...
Views 39, Upvotes 11
Daily Blog
13th October 2013
I can't exactly say I've been enjoying the time off..
To be honest, 95% of September was spent working on the big BlastTrax update, and so far most of October has been similarly working on Sheep Goes Right.
It's actually a heck of a lot of stuff to cram into such a short amount of time, and it's been so much effort that I've been neglecting AGameAWeek.
But.. You know.. They're both nice big games, and they're both sort of worth the effort. Or at least, I think so, anyway!
Meanwhile I've gone and boug...
Views 43, Upvotes 11
Daily Blog
8th October 2013
Sorry folks, I appear to have gotten bogged down with Sheep Goes Right.
Although I figured it'd be a nice simple little project that I could work on "behind the scenes", it's once again proved that I never can plan ahead!!
Sheep Goes Right has now become a much bigger project, and as I'm currently working on a way to make level building easier, I'm having to deal with all the testing that goes with it.
I'd forgotten how much time proper level building actually takes up!!
(URL "https://AGameAWeek.com/w...
Views 33, Upvotes 9
Daily Blog
2nd October 2013
I finally wrangled my way through "the big update" over the course of two nights..
Day one was having to upgrade to Mountain Lion (I was in hospital when it came out, and hadn't bothered to upgrade since).. This was swiftly* followed by installing XCode5.
The reason for all this, is that iOS7 devices need XCode5, and XCode5 needs Mountain Lion. It's Apple's special way of making sure all us developers constantly upgrade everything!
* Given that my Mac is at the exact opposite side of the house as my...
Views 25, Upvotes 9
Daily Blog
26th September 2013
September is nearly over, and I've played a good six or seven hours of GTAV.
Hmm..
Anyhoo, I've been working away at BlastTrax and have done quite a fair amount of work on the thing.
I should be uploading the new edition to Apple in the next couple of days, (I have to faff about updating my MacMini first, though) so watch out for that appearing on your iPhing in the next week or so.
After that it's time to get back into the AGameAWeek swing of things, and I'm tempted to do another slightly larger pr...
Views 22, Upvotes 8
Daily Blog
16th September 2013
People keep asking about how I manage to code AGameAWeek, and one thing they all eventually pick up on is that I'm currently doing it all with Monkey.
(URL "https://monkeycoder.co.nz">Monkey) is a fantastic language which allows for all manner of different targets, and does a great job doing what it does.
It isn't perfect, and it's not for everyone, but it suits me down to the ground.
As with any development tool, it all comes down to preference, and whether or not you agree with the methodology o...
Views 72, Upvotes 12
Daily Blog
JuNKPile : Topplers
Blog
3rd September 2013
Just because I'm taking September off from my regular AGameAWeek schedule, doesn't mean there won't be fun times ahead! I've decided to keep you entertained with a few oddities that have collected on my hard drive for the past decade or so, but have mostly been unpublished due to being "a bit shit", or me having lost their sourcecode.
These are games that I've always considered to be part of my archive, but for various reasons I've never actually bothered to add to the thing.
Games that I occasionally ...
Views 158, Upvotes 26
Release
2nd September 2013
To mark five whole years since (URL "https://AGameAWeek.com/2013/09/agameaweek-gold-jnkplat-ds-08/">the release of the greatest JNKPlat game, EVER), I've decided to do a JNKPlat themed desktop this month.
Nice and simple!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/09/out.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/09/out-1024x1024.png" alt="" title="out" width="590" height="590" class="alignnone size-large wp-image-3142" />
Click for MASSIVE!) (Only 2048x2048,...
Views 37, Upvotes 10
Daily Blog
2nd September 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold takes a peek back through the masses of the Jayenkai Archive, to see if I've released anything of importance on this day in history.
Today's game might not exactly have been released on this day in history, as it actually went through a series of three or four separate releases.. I'll have to trawl through the various forum posts to be sure.. But today's the day that I've marked, so I'm pretty sure it had some sor...
Views 88, Upvotes 20
Agameaweek Gold
31st August 2013
This week, (URL "https://twitter.com/caffeinekid">@CaffeineKid) released his latest Android-based remake, a classic from the world of the 80s!!
A lovely retro game from the age of static screens, and proper dungeon crawling, where the game had to have actual gameplay, because in those days, you couldn't rely on 50 bazillion polygons to wow the audience. You had to have a bloody good game!!!
( width="480" height="360" src="//www.youtube.com/embed/HXjFlWNxxGs" frameborder="0" allowfullscreen>
Views 38, Upvotes 11
Daily Blog
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