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23rd May 2015
DevelopmentsYesterday I planned to do one thing, but ended up doing something completely different! I'm not entirely sure why, but it might've had something to do with me listening to an 80s compilation at the time. WARNING : Listening to music can seriously damage your planned development schedule! Suffice to say, my 80s themed theme now looks much more 80s themed, and I even created a silly "thing" for no good reason. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_Together....Views 17, Upvotes 6
Daily Blog
22nd May 2015
DevelopmentsLots of background work, yesterday, as I continued to work on the menu system. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png" alt="SD3_023" width="640" height="480" class="alignnone size-full wp-image-4641" />![]() Views 23, Upvotes 6
Daily Blog
21st May 2015
DevelopmentsI spent some time, yesterday, playing around with the menu system for SpikeDislike3. It's starting to look fairly usable, now, with it's little bouncing "Next Level" thing, and all the spikes and stars in the right places. I still need to add some sort of boundary to the left, so that the "Infinity" levels are more apparent, but for the most part, the menu is nice enough, and actually functions the way it's supposed to! ( width="560" height="315" src="https://www.youtube.com/em...Views 15, Upvotes 4
Daily Blog
20th May 2015
DevelopmentsYesterday was most definitely a day of two halves. In the morning, the world was colourful and happy. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_018.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_018-1024x597.png" alt="SD3_018" width="604" height="352" class="alignnone size-large wp-image-4635" />![]() Views 17, Upvotes 7
Daily Blog
19th May 2015
DevelopmentsHo, Ho, Ho!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017-1024x597.png" alt="SD3_017" width="604" height="352" class="alignnone size-large wp-image-4631" />![]() Views 22, Upvotes 5
Daily Blog
18th May 2015
DevelopmentsYesterday, I made this! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016-1024x597.png" alt="SD3_016" width="660" height="385" class="alignnone size-large wp-image-4623" />![]() Views 86, Upvotes 4
Daily Blog
17th May 2015
DevelopmentsMy first session of yesterday was spent fixing up the issues I had with the little fishy theme. I started by stripping out the fish, and replacing it with an Octopus, which although fundamentally the same sort of thing, looked a bit less weird when bouncing along the floor in the standard SpikeDislike style! So that turned out nicely. After that I tweaked a bit more of the standard engine, which is growing features every time I touch the thing, and fiddled about with a bit more m...Views 25, Upvotes 5
Daily Blog
16th May 2015
DevelopmentsYesterday I created an underwater theme. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015-1024x597.png" alt="SD3_015" width="660" height="385" class="alignnone size-large wp-image-4618" />![]() Views 30, Upvotes 4
Daily Blog
15th May 2015
DevelopmentsYesterday I started a new theme. A road, some sand, some water, stars, moon and some boats. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012-1024x597.png" alt="SD3_012" width="660" height="385" class="alignnone size-large wp-image-4615" />![]() Views 32, Upvotes 6
Daily Blog
Y7 - D133 : Darkness
Blog
13th May 2015
DevelopmentsYesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">![]() Views 20, Upvotes 3
Daily Blog
Y7 - D131 : Leaping
Blog
11th May 2015
DevelopmentsNot a whole lot of news from yesterday, but that was mostly due to me not being in a coding mood. Instead, I did at least manage to create the following ALChoon. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/204825992&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">![]() Views 37, Upvotes 8
Daily Blog
Y7 - D129 : Doodles
Blog
9th May 2015
DevelopmentsYesterday I found myself trying out a variety of themes, to figure out what does and doesn't work in the new engine. Here's a brief selection of those tested. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD-1024x597.png" alt="SD3_GfxD" width="660" height="385" class="alignnone size-large wp-image-4591" />![]() Views 15, Upvotes 5
Daily Blog
8th May 2015
DevelopmentsNot much! Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!! Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!! Going to have to put a lot of planning into exactly what sort of foreground elements may or may not work for the...Views 8, Upvotes 4
Daily Blog
7th May 2015
DevelopmentsNot a lot of progress, yesterday. A LOT of stuff happened, but nothing substantial enough that I can show it off! I started adding background layers to SpikeDislike3, but at the minute it's all nasty looking temporary art. I'm quite surprised, however, that it worked as well as it did in the Faux-3D mode. Mmm.. Parallax! It took a LOT of effort to get the new elements in place, and I'm hoping that the iPhings (at least) can cope with everything that's going on. Seriously, th...Views 18, Upvotes 4
Daily Blog
6th May 2015
DevelopmentsYesterday I decided to try out something a little unusual for me. I attempted THREE DEE!!! Not "proper" 3D, of course. I'm too lazy for that! Instead, I took the 2D game engine, added a Skew function to tilt everything at an angle, then plonked the standard graphics over the top. I wasn't expecting the result to be playable, but oddly enough, it's absolutely 100% normal. In fact, since the engine sticks to the original 2D principles, the game's entirely playable like this, and...Views 28, Upvotes 9
Daily Blog
4th May 2015
DevelopmentsI spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3. At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm not sure why, but I decided to switch to circles instead. Reusing my generic stripy circle from my basic menu meant I didn't have to redraw anything, and the new "Start" screen looks rather neat. .. or at least, for something I've done, it does! I spent some t...Views 39, Upvotes 8
Daily Blog
3rd May 2015
DevelopmentsYesterday I settled into "Music Mode", where I can generally whip out an AL CHOON for whatever purpose. Unfortunately, after a good two hours of twiddling dials and buttons in Korg Gadget (iPad only) I came out with absolutely nothing decent whatsoever. Ashamed that I'd wasted a good amount of time pretty much doing nothing, I instead decided to load up some old Choons, and see if they worked within the new SpikeDislike3 engine. Good news! SpikeDislike3 will have music!! On t...Views 29, Upvotes 8
Daily Blog
2nd May 2015
DevelopmentsContinuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine. I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be. ( width="560" height="315" src="https://www.youtube.com/embed/YIwcx9Gcbfs" frameborder="0" allowfullscreen>![]() Views 27, Upvotes 4
Daily Blog
1st May 2015
DevelopmentsYesterday was spent fixing up little things in SpikeDislike3. I got Predetermined Layouts working, but still haven't bothered to implement any sort of collision detection! Still, you can now start a round, have it spawn the spikes in the same place, and then exit back to the menu. Having the spikes show up in the same place, is of course super important in SpikeDislike, as you learn the layouts of the level, and try not to die for ages and ages. I'll have to add a couple of ra...Views 21, Upvotes 7
Daily Blog
29th April 2015
DevelopmentsSo, after yesterday's realisation that the StarFlips game wasn't going anywhere, I opted to head back to "Larger Project" and see if I could get any more done on it. Whether I continue with Larger Project, or instead switch to a smaller intermediate project, will be dependent on how much happens between now and.. Um.. Unspecified date! (URL "https://AGameAWeek.com/wp-content/uploads/2015/04/SD3_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/04/SD3_003-...Views 27, Upvotes 7
Daily Blog
Y7 - D118 : Go Slow
Blog
28th April 2015
DevelopmentsMy laptop's been running slow, sluggish, juddery and .. generally BAD, since some time yesterday, and as much as I hunt the system, I'm struggling to find the reason why. I think it might have something to do with Windows noticing the Mac on the network, and freaking out, thinking it's going to be replaced! .. Acting all slow and useless isn't going to get you extra loving, Windows! Learn how to show off your skills, and act like a proper computer!! Even as I type today's blo...Views 19, Upvotes 5
Daily Blog
27th April 2015
DevelopmentsYesterday, I took the phrase "Sleepy Sunday" and worked the heck out it. My cat woke me up at 6:15am, and I managed to stay mostly awake until just after 9, when I realised I was too tired to code, and instead went for a nap.. .. A long nap!! I also had a second nap later in the day, too. Ooops! I suppose when you have little/nothing else to do, especially on a Sunday, that there's no harm in having a short nap. But when you have TWO naps, and they're not exactly short ones, y...Views 25, Upvotes 6
Daily Blog
26th April 2015
DevelopmentsNot a lot of coding got done, yesterday. I continued to fiddle with the new sprites, and got enemies spawning in the level, but then I started thinking about iOS again. For the past year I've been focussing on OUYA. I've been making all my games controller happy, and as a result, have been neglecting touchscreen controls. I'm not sure why, probably all the AppleWatch stuff that's currently flooding my Twitter feed, but I'm finding myself somewhat nostalgic for the times that I s...Views 92, Upvotes 6
Daily Blog
Y7 - D115 : Solitude
Blog
25th April 2015
DevelopmentsNot an awful lot of stuff got done, yesterday, as I was having a bit of an off-day! Ho hum.. They're frequent, so expect a fair number of Daily Blogs to be of the "Couldn't do anything!" variety. Still, I did bother to grab the iPad, load up Sprite Something, and doodle some sprites for the new game. I drew a ship, a number of weapons, and some enemies, before heading over to Windows and getting them all integrated into the game. It didn't take very long at all, but it does inde...Views 20, Upvotes 5
Daily Blog
19th April 2015
Another big gap, as I try to figure out what's happening next. I figured you guys oughta be kept up to date with current goings on, in the world of AGameAWeek, so here's a rough bit of blogging so that you can vaguely assume you know what's going on!
Current projects are..
1. Kee Bo Ard Go Deep
Another sequel in the Kee Bo Ard collection. I've so far built a fairly capable engine, but am struggling to decide exactly what I'd like to do with it. I've got the game up to a "You can complete a level" po...
Views 27, Upvotes 6
Daily Blog
Conspicuous Al Bum
Blog
31st March 2015
Since 2014, I've been using the wonderful KORG Gadget app on iPad to create most of my ingame music.
Each week or so, I make a new silly tune, and upload it to Soundcloud where people get to hear it, and then eventually the tracks get dumped into my various games, willy nilly.
As a way to keep track of my tunes (since there's so many of them) I've recently taken to naming each album a single word title, and then giving each track an alphabetical name.. So, first track is "Album A", then Album B, Album ...
Views 76, Upvotes 5
Daily Blog
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