![]() |
Bigger Cardagain
Blog
28th January 2013
I left my Cardagain soaking, overnight, and it's gotten bigger!
How much bigger?
Well, yesterday it was about 3.5Mb.
Today it's a whopping 10.4Mb!!
Yikes!!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png" alt="" title="cardagain_r2" width="641" height="481" class="alignnone size-full wp-image-2508" /></a>
What's done that?
Graphics! Lots and lots of graphics.
If...
Views 89, Upvotes 13
2013 Framework
Card Again!!
Blog
27th January 2013
You all remember Cardagain, right?!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea is this...
A ...
Views 96, Upvotes 20
2013 Framework
Stroke My Monkey!!
Blog
25th January 2013
OK, folks, here comes the big test.
Is everyone ready?
Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="https://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb.
Note : This is simply a test engine. This is not a game! Do not expect a game!!!
Feedback Required. (Post it below!)
Device : What have you got?
Android :...
Views 184, Upvotes 25
Experimental
,
2013 Framework
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game!
Update : I deleted all these earl...
Views 85, Upvotes 16
2013 Framework
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a>
o/yeayo/
There's a simple blast test.
I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run.
It was quite simple, comparatively.
Is anything playable? Is it buggery!!
But it does show a few... .. Shall we say "quirks".
First, and you can't see it, but I can ...
Views 97, Upvotes 16
2013 Framework
The Unpopular Post
Blog
23rd November 2012
I've been asked to chip in on this whole Kickstarter issue. If you follow me on Twitter (@Jayenkai) you'll have noticed my dislike of people spamming my twitter feed with constant requests for cash. It's annoying when you get into the busy periods, have your own cash issues to worry about, but still get bombarded by tens of hundreds of requests a day for things that don't yet exist.
As a cash strapped indie dev, I'm in exactly the same situation as most of these guys, with the simple ...
Views 94, Upvotes 10
Daily Blog
3rd November 2012
So, my new iPod Touch Retina Wide/Long has finally turned up, and I instantly realized something I previously hadn't thought about. My lovely JNKPlat Homescreen no longer fits the longer/wider resolution on the new device. Bugger!!
Armed with only a Laptop and Paintshop Pro 7, I set about remaking the lovely picture, to fit the new resolution.
If you're a crazy JNKPlat super-fan, you can grab both the old-Retina and the new-Retina-Wide editions right here.
Enjoy, or ignore, either/or!
(URL "https...
Views 87, Upvotes 7
Daily Blog
24th October 2012
I don't seem to have much luck with dungeon crawlers, do I? Every time I start one, I kinda give up halfway.
This week's "game" (if you can call it that) is yet another unfinished RPG game.
It's all over at PlayMyCode, though, so if you're feeling up to it, perhaps you could delve into the code and bulk it up a bit, turning it into something a little less rubbish.
Either way, I fell out with it pretty early on, and it never got finished to a decent standard.
Boooo!
Views 99, Upvotes 11
Daily Blog
Here Comes The 6
Blog
16th September 2012
It seems that, since coming out of hospital, there's been a multitude of great things that I seem to be looking forward to.
New Doctor Who, new Red Dwarf, new iPhone, new Wii and then all the great shows that I'd missed whilst I was stuck in hospital, too!
It's like a great big bucket of hype, and it keeps on coming.
As a developer, I'm going to have to buy a new iDevice, to ensure all my games work in the all-new quirky widescreen resolution.
I'll be going for an iPod Touch, mostl...
Views 93, Upvotes 8
Daily Blog
18th February 2012
This is an emergency post.
The future of AGameAWeek may be in jeopardy.
Everything hinges on the decision I make within the next few hours.
Do I do the Board Game thing, or do I do the Pancake thing?
Views 159, Upvotes 12
Daily Blog
24th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526-300x225.png" alt="" title="Key Bo & Ard Too (Screenshot_24 Jan 2012_112526)" width="300" height="225" class="alignright size-medium wp-image-2270" /></a>
A sequel for this week's AGameAWeek!
I've been thinking about Key, Bo and Ard since I popped them into NeonPla...
Views 142, Upvotes 19
Release
22nd January 2012
News, today, of a new Sitcom under development at HBO.
<a href="https://www.deadline.com/2012/01/sundance-hbo-and-scott-rudin-to-turn-docu-indie-game-into-series/">HBO are converting Indie Game The Movie into a sitcom!</a>
A sitcom based on a bunch of videogame developers?
How on earth would THAT work!?!
Views 63, Upvotes 15
Daily Blog
Check your fonts..
Blog
16th January 2012
So, I'm sitting there trying to get a nice GameCenter thing added to my new framework, and I figured that having to display people's names might very well require a bit of Unicode..
(Note : This is the reason my other iOS games don't have names on the highscore lists!)
In Cocos, you can use 3 font styles.. one is a simple bitmap font (this one I can handle!) one is a complex bitmap font (with a required 50,000,000,000,000 images to handle all the possible languages!) and the third one uses ttf fonts.
...
Views 42, Upvotes 7
Daily Blog
Damn Calendar!
Blog
18th December 2011
There are many many things breaking the calendar.
The list is growing.
Having finally got the whole Locale thing to work (switch phone to French, open game, calendar still in English, wtf!?)
With enough tweaks, I was getting French calendar months, and all looked well.
.. Except the "??" in d??cembre.. Because my font is lazy.
ugh..
That'll be a lengthy fix!
New Font functions ahoy!
Views 37, Upvotes 12
Daily Blog
The SpikeDislike Guy
Blog
17th December 2011
It's been over a year since the Platdude Retro Advent Collection had a bizarre game with a ball and some spikes in it, and as much as I've attempted to get on with other games, that one little game keeps on getting dragged back out again!
Last week, SpikeDislike won an IndieVisibility award, for being the best game to have with you on the toilet!
This week, the guy who nominated it for that award has written a great big sprawling mass of text, all about SpikeDislike! (Link no longer available)
...
Views 35, Upvotes 10
Daily Blog
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise if you're deep...
Views 35, Upvotes 10
Daily Blog
Readme.txt
Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!
Views 111, Upvotes 15
Daily Blog
Note : Make Notes..
Blog
21st November 2011
As I was falling asleep, last night, I had a great idea for a new game.
I didn't jot it down, and now I can't remember what it was, except it had something to do with a stickman running around a black and white maze.
...
bugger..
Views 48, Upvotes 9
Daily Blog
RE: JNKPlat 2010
Blog
20th November 2011
Korodny
Just finished the game, so I'm here to say *Thank you* for some real good entertainment.
A couple of things I noticed:
Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10.
It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session. Having to write ...
Views 75, Upvotes 11
Daily Blog
17th November 2011
I should take solace in a couple of facts.
1. My iOS Apps have been selling oddly, this week.
Usually I sell about 1 copy of SpikeDislike, every day, but this week I seem to be getting oddities like Puzzobomb and StringyThings suddenly springing back to life.
.. sure it's still a max of 3 a day, total, but...
it helps!
and it's odd!
2. My daily analytics stats have doubled.
Of course, I should probably also point out that for the past two months, my lack of AGameAWeek has caused the stats to halv...
Views 38, Upvotes 9
Daily Blog
tum-tee-tum...
Blog
8th November 2011
I should've spent today doing more iDev.
I didn't.
Already I'm looking at the iDev stuff, and going "uuugh..."
Try again tomorrow.
Views 73, Upvotes 8
Daily Blog
Happy Halloween!
Blog
31st October 2011
<a href="https://AGameAWeek.com/wp-content/uploads/2011/10/NeonPlat-Adventures-Screenshot_31-Oct-2011_105149.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/10/NeonPlat-Adventures-Screenshot_31-Oct-2011_105149-300x187.png" alt="" title="NeonPlat Adventures (Screenshot_31 Oct 2011_105149)" width="300" height="187" class="alignnone size-medium wp-image-2011" /></a>
Views 57, Upvotes 10
Daily Blog
29th October 2011
And I'll be doing nothing again, today.
.. well..
.. I say nothing..
What I mean is, I don't have a great big 12 item checklist to do, and I won't be struggling to type by the end of the day!!
Views 42, Upvotes 8
Daily Blog
A long long day...
Blog
27th October 2011
Today, I became a complete and total recluse!
It was the only way it was all going to get crammed into the day.
Let's go through last night's list, shall we?
Views 40, Upvotes 9
Daily Blog
27th October 2011
I've done a LOT of work since yesterday.
All 50 hats are in, 50 chrs are in, and I've stripped out a whole bunch of annoying quirky bugs.
There's one really annoying "Got stuck again" issue that I need to weed out, but I can't figure out the best way to do it, so I'll point it out in the beta tomorrow, for those who are getting it.
SPOILER ALERT
Inside is ALL the characters.
Don't click it if you'd rather not know!
Views 58, Upvotes 8
Daily Blog
Gah!!!!!!
Blog
26th October 2011
Gah!
Extra hats today!
I now need about 3 hats, and annoyingly I think I might need an extra bunch of baddies, which also means more hats!
D'oh!
Still, those can wait until after the Friday Beta.
The things that can't wait, are those annoying things that build and build, until you realise you don't really have a whole lot of time.
Views 91, Upvotes 12
Daily Blog
The 3 Week Panic!
Blog
24th October 2011
This is the plan.
Week 1
This Friday I'm launching Beta2, so I have until Friday to add an alarming number of things.
I thought I was on track, but then realised I needed...
1. All the hats!
2. All the badges.
3. A couple of bits of music.
4. Scoring methods
This Beta will hopefully be, for the most part, the fully complete game.
Any extras after this point should be neatness-tweaks, and nothing major, but.. well.. things always get in the way!!
Views 64, Upvotes 8
Daily Blog
|