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13th October 2009
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished.
This time, we only have one block.
Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave.
A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels.
A shame.
<a href="https://AGameAWeek.com/complete/M...
Views 269, Upvotes 30
Release
This week...
Blog
9th October 2009
Ok, let's try that Munky thing again, shall we!?
I've scrapped the "Portal" style stuff, and am instead focusing on a Munky Blocks styled affair.
Munky's Block seems an apt title, so we'll stick with that.
Currently I have only 1 setpiece, and 1 silly simple test level.
Woo!
<img src="https://socoder.net/uploads/1/munkysblock.png">
But the engine's up and running, and Munky's hopping around about the same as he did in the last game. So, yeah, things are definitely ...
Views 72, Upvotes 16
Daily Blog
6th October 2009
Same game, different system.
I started working on the Munky Portal thing this week, but it didn't really happen.
A shame.
No matter, because it gave me just enough time to remake Blockman Gets and pop it onto the DS.
<img src="https://AGameAWeek.com/complete/Blockman_Gets_20091006B.png">
<img src="https://AGameAWeek.com/complete/Blockman_Gets_20091006A.png">
(Note, those are two different levels! Screenshots are single-screen so that they fit in the archive better!!)
I've rem...
Views 648, Upvotes 38
Release
5th October 2009
I think that's everything!!
hmmm..
I added the last (earliest!) stuff into the archive today, and I think I've pretty much done all the PC stuff, now.
(URL "https://AGameAWeek.com/GameList.php?ShowJust=159"><img src="https://AGameAWeek.com/complete/JNKFruit2K3_20030818B_thumb.png">
JNK Fruit)
(URL "https://AGameAWeek.com/GameList.php?ShowJust=157"><img src="https://AGameAWeek.com/complete/JNKCar_20020925B_thumb.png">
JNK Car)...
Views 64, Upvotes 19
Daily Blog
4th October 2009
I've tried to come up with an interesting gameplay method, but nothing's immediately apparent.
I've still got a couple of ideas to try, but with only a day and a bit left to try it, it's not worth trying it now.
So, what else?
Well, I've not done a DS game for a while, let's try that.
And what better game to try than Blockman Gets!
Tuesday's release will be exactly that.
Nothing special, nothing magical, just a port of last week's game onto a different system.
In...
Views 51, Upvotes 14
Daily Blog
This week....
Blog
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
People appear to really like Hexagons!
The Hexagonal Maze is in the archive. It's a half assed game, but I like it.
Sokoban kinda needs specific controls, since you have to be able to move ...
Views 73, Upvotes 11
Daily Blog
Shirt Gets!!!
Blog
30th September 2009
(URL "https://agameaweek.spreadshirt.net/"><img src="https://socoder.net/uploads/1/platshirts.png">
![]() Views 61, Upvotes 9
Daily Blog
29th September 2009
And so another week trundles by.
I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all.
Oh well.
If they happen, they happen. If not, carry on.
Instead I started a whole new game on Friday morning.
<a href="https://AGameAWeek.com/complete/Blockman_Gets_20090929A.png"><img src="https://AGameAWeek.com/complete/Blockman_Gets_20090929A_thumb.png"></a>
Views 351, Upvotes 22
Release
25th September 2009
This week's Wednesday Workshop suggests we should make a Pacman game.
I've already done "Blockman Forever" this year, so I'm going to avoid retreading old ground.
Instead I'm going the Puzzle route.
Already I've got a lovely little set of graphics going, and am obviously reusing Blockman because.. .. well, why not!!!
A few mazes are set up, ready to go, as well as the first of the neat little puzzle mechanics...
I'm now trying to come up with a nice batch of extra puzzle e...
Views 77, Upvotes 12
Daily Blog
22nd September 2009
Having done the DS and Windows editions of JNKSokoban and since the shooty game wasn't really happening, I figured, what the hey, might as well do a phone Sokoban, too.
(hmm.. I never did release the DS one, did I!?)
So, here's the phone one..
<a href="https://AGameAWeek.com/complete/JNK-Sokoban_20090922B.png"><img src="https://AGameAWeek.com/complete/JNK-Sokoban_20090922B_thumb.png"></a>
Views 103, Upvotes 18
Release
22nd September 2009
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head.
I should know that by now!
And yet, this week, that's what I tried to do.
<a href="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A.png"><img src="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A_thumb.png"></a>
Views 74, Upvotes 17
Release
No Game.. Probably..
Blog
13th September 2009
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday.
It's not happening..
I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time..
I guess that has a disadvantage, being that I haven't coded jack all, all week.
Oh well.
We can miss one, right?
Just means I need to make up for it next week.
Can't have the ratio dropping!
Views 115, Upvotes 43
Daily Blog
6th September 2009
Russian?
If you're russian and you're actually realistically posting something, stick a little bit of english in there, so I can tell! There's over 100 bits of spam in russian, in my akismet filter, and I can't tell what's real and what isn't.. so.. It's all gonna go, 'cos I can't be bothered google-translating each and every bit of spam!!
Tracking Back to Spam
Spambots are getting rather complex, and even worse are those horrible nasty little websites that take ...
Views 49, Upvotes 12
Daily Blog
6th September 2009
RPG
Here's what's done.
1. Characters
2. Main character
3. Map/Towns/Layout
4. Fight Definitions (xml with fights in it!)
5. Fight Music
6. Random placements of enemy and pickup.
7. Tile map
8. Walking code.
9. Opening of fights (ie, that bit where it transitions from game to fight..)
<img src="https://socoder.net/uploads/1/4guys.png">
Quite a lot, and yet there's a whole lot more left to do.
1. The actual fight code that takes the xml, and makes fights out of it.
2. Overworld musi...
Views 48, Upvotes 17
Daily Blog
Space Monkeys!!
Blog
2nd September 2009
Seems to be that a fair amount of suggestions are monkey based thoughts, so I figured why not make a new monkey collection?
If you've an idea for a new monkey game, shove it below or in the suggestion box, and we'll have a good fiddle around with them all.
Gameplay wise, I'm thinking of perhaps creating a structure to a few games, release one a week and create a sort of evolving storyline that somehow manages to link the games together.
At this point, I've no idea if that'll work. But hey, it's a t...
Views 51, Upvotes 12
Daily Blog
30th August 2009
The ball from Pong, the gameplay from Tetris. The name seemed blindingly obvious to me.
But over the course of the past few days, I've received an inordinate number of complaints about the name.
It should be Breakout, it should be Asteroid, what!?
Views 56, Upvotes 14
Daily Blog
26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst!
Let's throw out the spam, and get started.
..
FFS, there's a lot of spam!
Don't ever put a blank form onto a webpage!!
...
<hr>
<img src="https://AGameAWeek.com/mailbag/09-aug-26/piperats.gif">
Wednesday 12th of August 2009 05:18:45 AM
Name : Shitterwing
Idea : what? add rats that pass through boxes and turn in...
Views 57, Upvotes 16
Daily Blog
17th August 2009
Uhoh, here we go again!
To be honest, I really wanted some time off. I planned to make a nice lengthy game, take my time, and maybe even finish off Patent Wars a bit, but as is usually the case.. I've written a game.
Well, it's not really a game, it's more of a toy. A play thing, if you will.
That's ready for release tomorrow.
Meanwhile, I'm once again looking at all the various tools.
I'm happy with Blitz3D, with my 2D-in-3D engine, but damn, the lack of mod is annoying.
BlitzMax still has...
Views 63, Upvotes 16
Daily Blog
Note to magazines
Blog
12th August 2009
Microbes is (URL "https://AGameAWeek.com/?p=203">here) : Capital letters don't work in the URL, but RetroGamer uses them anyway..
![]() Views 94, Upvotes 18
Daily Blog
AGameAWeek yet!?
Blog
11th August 2009
Nope, not yet.
We'll call it "On Hiatus", whilst I decide what to do next.
Meanwhile, I'm not sure whether to bother with Flash.
Or at least, not Flex, anyway. 'cos BOY, that shit's messy!
6 includes to get a square flying around a screen?! No thanks!!
hAxe is moderately better, but I'm still not 100% sure about it.
After that there's SoThink Quicker, which I downloaded a demo for, but couldn't run the demo because apparently I installed the demo on my system in May, and point blank forgot...
Views 47, Upvotes 14
Daily Blog
7th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)The Home Stret...
Views 102, Upvotes 23
Daily Blog
6th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)10 weeks, 3 DS...
Views 93, Upvotes 30
Daily Blog
5th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)Back to workViews 126, Upvotes 18
Daily Blog
3rd August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)AGameAWeek...
Views 133, Upvotes 20
Daily Blog
1st August 2009
I'd like to start off Year 2 with abang. But this week has been entirely taken up with a multitude of other bits and pieces.
I'm writing up a nice lengthy post (/set of posts, probably, 'cos it's a bit big!) about Year 1. I'll probably start to post those in a couple of days time. Probably Tuesday! But I need to get as much done as I can, first.. 'cos.. well, you know me, I'll probably forget halfway through!!
So, there's that to do. And lots of it.
If you're interested in the quicky version, you c...
Views 73, Upvotes 8
Daily Blog
28th July 2009
First things first, here's this week's AGameAWeek game.
I've done a few dozen "Get the Greens" before, so I figured I'd keep this one short.
Simply put, get the greens, and avoid the holes.
No enemy this time, just you and the floor, so if you're nice and gentle you could probably get quite far through and score a decent score.
As it stands, my highscore is currently 15 points.
..
So, not a super-high-scoring game, but definitely one you could beat me at!
Since I've made...
Views 178, Upvotes 36
Release
Scrabble Scoreboard
Blog
21st July 2009
Nice and big, specifically in the title, so as not to get ANYONE excited!
I will be VERY surprised if anyone gives a rats ass about this week's .. um.. "game".. but here it is anyway.
"Made for my cookie", although it's not a cookie anymore.. it's a viewty.. this J2ME Java App will allow you to play along with a real-world game of scrabble.
See, lately I've been playing a LOT of Scrabble.
I bought a ??40 "Scrabble 60th Anniversary Edition" set, thinking it's be all nice and lovel...
Views 277, Upvotes 31
Release
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