Search
Sections
System
Sort
Date
3460 results 0 1 2 3 ... 119 (120) 121 ... 126 127 128 Prev Next
12th October 2010
This is it. End of the road for Jay's relaxation time! Today's Tuesday, no game today, kinda, sort of.. Today I submitted Stringy Things (2 games) to the AppStore for review. That should be properly done by.. um.. about December, at current Review speed! So, what about AGameAWeek? Well, I'm going to start that in a short while. Maybe today, or.. given the fact that half my day's already gone (thanks for making THAT easy, Apple!) it'll probably be tomorrow. I'm still not sure what game I'm doin...
Views 34, Upvotes 11  
Daily Blog
1st October 2010
There's more to add, but things are getting crowded on the poor old DS! Before I decide whether to add powerups or not, I need to know if folk can handle the game as it is. The result of this test will be either. A) People are happy with this. <img src="https://AGameAWeek.com/complete/NeoPlatDS_20101001A.png"> They'll play it for ages, and love it as it is.. or B) People want more! <img src="https://AGameAWeek.com/complete/NeoPlatDS_20101001B.png"> They ask, and I cram i...
Views 329, Upvotes 32  
Release
22nd September 2010
(I'm not sure if that rhymes, possibly maybe..) Over at <a href="https://battle.onego.ru/forum/showthread.php?p=459813">[Battle]Forum</a> (|edit| I think this forum's long gone |edit|) they're having a nice chat about JNKPlat2010, and, more significantly, the insanity that is Shadow1w2's MASSIVE 100th level. It's a fantastic level, but they just can't quite fathom it. I had a go, today. Loaded up Taksi and the game, and tried abo...
Views 87, Upvotes 13  
Daily Blog
15th September 2010
Just a nice quick update of things that are/aren't happening... 1. Arcade Slots on the iPhings is almost at a point where I could release the JNKPlat Edition. I'm not sure if I want to release that, just yet, or wait until I've finished up the rest of it... Either way JNKPlat Edition will be the demo, and the rest will be the pay-for. 2. NeoPlatDS is at around about 75%. I need to formulate a good "Game Progression" thing, and figure out where/when the levels will be starting/ending. But otherwise...
Views 71, Upvotes 12  
Daily Blog
12th September 2010
Time to pick a new Jingle. I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.
Views 40, Upvotes 11  
Daily Blog
11th September 2010
The old suggestion box disappeared from the sidebar when I redid the theme, a while back. It had almost camouflaged into the sidebar, hidden from sight, due to the fact that it was always there. Instead, then, I've decided to make a regular feature of it. hurrah! Every weekend, assuming I remember to do this, I'll make a "suggestion" post, where regulars can contribute ideas, and perhaps even play about with each others ideas to build up something special. No guarantees I'll be making these ideas...
Views 40, Upvotes 13  
Daily Blog
11th September 2010
Oh, hell, I gotta start this all over again!! Year 3 : October 2010 - October 2011 It's a month away, and I'm still being all lazy and relaxing, but I need to try and keep the site looking half-assed, so it doesn't disappear due to lack of activity
Views 65, Upvotes 12  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 108, Upvotes 12  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19  
Daily Blog
28th August 2010
This weekend I'm planning on doing a nice big happy writeup about Year 2. I'll be hopping through and replaying all my year's games, and jotting down little should/shouldn't's about each one. I might even take the time to record a few seconds of each and then build up a nice big Year-2 Video. That'd be nice!! Meanwhile, I can't sit still, and have already begun a new'ish game. <img src="https://socoder.net/uploads/1/possibleNeoPlat.png">
Views 118, Upvotes 11  
Daily Blog
24th August 2010
Fred is a happy Flea, and he loves to hop. He especially loves it when all the Dandelions are casting their seeds around in the air, as he can grab on, and go for a ride. <a href="https://AGameAWeek.com/complete/Fred_the_Parachuting_Flea_20100824A.png"><img src="https://AGameAWeek.com/complete/Fred_the_Parachuting_Flea_20100824A_thumb.png"></a>
Views 228, Upvotes 18  
Release
15th August 2010
Ah, back to the old routine! I had promised a new Sheriff Munky game, this week, but I think it's got the lurgy! Every time I touch it, it brings horrible memories of the past couple of week's deadness, and I can't seem to get on with the game. So, this morning, I happily scrapped it, and started work on a completely different project. If you've played Sensitive <a href="https://spinalcode.co.uk/">(Spinal made a nice DS one)</a> you'll recognise this game. <img ...
Views 47, Upvotes 12  
Daily Blog
3rd August 2010
Incase you hadn't heard already, I released my first iPhing game, last Wednesday night. This week, I'm releasing the Win/Lin/Mac testbed version of the very same game. Think of this as a promotional item, of sorts, but also as a "Let's try new things" ideas edition. <a href="https://AGameAWeek.com/complete/Cardagain_20100803A.png"><img src="https://AGameAWeek.com/complete/Cardagain_20100803A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Cardagain_20100803B.p...
Views 158, Upvotes 20  
Daily Blog
29th July 2010
I'll post Mac and Linux editions of this tomorrow, but I just want to make sure it's working for all the PC Peeps first.. <a href="https://AGameAWeek.com/complete/MICROBE2_20100705.zip">Here's a rerelease of Microbe2</a>, with ONLINE SCOREBOARDS!!! And those keyboard controls that everyone apparently wanted.. Lemmie know how it goes! Ta
Views 73, Upvotes 14  
Daily Blog
29th July 2010
In true "Better late than never" style, Apple got their act together exactly 7 days after I uploaded the game. That might be fast for a massive company like Apple, but it's a long long time in the world of AGameAWeek! No matter, the game's up and running, and you can buy it at the AppStore for 59p! Bargain! Now that I know I'm not breaking things, I'll be having a wee bit more fun with the iPhings, but worry not. AGAW will still be here, and I'll still be making plenty of freebie games for you. No...
Views 69, Upvotes 11  
Daily Blog
26th July 2010
Awww.. A missed week. They're quite rare, nowadays, but there we go. If Apple could get their act together, I could've said "Y2:W48 : Cardagain iPod", but.. guess that's not happening any time soon. Nearly a whole week since I submitted my game, and still no feedback at all. SUCKS.. So, what HAVE I been doing this week?
Views 69, Upvotes 23  
Daily Blog
25th July 2010
Nuffin'! Or, rather, I've nothing planned at all. It's Sunday morning, I've not started a game and I have no ideas. ... or at least, nothing that can be done in the next few hours, anyway. Maybe I will, maybe I won't, but I probably won't. I already said the other day that I'd be taking this week off, to handle all the Highscore stuff, but that idea kinda exploded in size, in my head, and is now (probably) going to take a lot longer than planned. Stupid ideas, need to put a lock on my brain!! ...
Views 94, Upvotes 17  
Daily Blog
23rd July 2010
Although, I did say that last week, too! Never mind.. Read inside for techy stuff!
Views 94, Upvotes 19  
Daily Blog
20th July 2010
This week's game came out a whole lot better than I'd expected it to. It's still not fantastic, but given that the game only just started to fall into place yesterday, it's not turned out so bad. <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A.png"><img src="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720B.png"><img src="https://AGameAWeek.com/complete/Ch...
Views 195, Upvotes 38  
Release
19th July 2010
Still no name for the train game, so it's currently named "Jay's Train Game"! silly name! It's a bit more gamey, now. Some sort of cross between a proper sim-type thing, and a cheap arcade game! Odd. Needs a few more "This is happening" type notifications, but it's all falling into place. No idea if it'll all be done by the morning, but it's closer than it was yesterday, and it feels a lot more like I've bothered to plan it out!!! <a href="https://socoder.net/upload...
Views 114, Upvotes 13  
Daily Blog
11th July 2010
Tuesday : Game #200 : RetroRaider II, Lara's Quest Continues
Views 111, Upvotes 15  
Daily Blog
5th July 2010
I just spent the past two hours trying to get my iPod game to pause when the user quits via Multitasking, or by the lock button, or whatever. Trying to pass a variable (a single little integer) from one part of the program (AppDelegate) to another (ViewController) is probably one of the most difficult things I've ever had to do! Good God, why do they have to make things so damn difficult!? I mean, seriously, can't we go back to... 10 Print "Hello" 20 Goto 10 Used to work fine for me!?!! Stupid ...
Views 55, Upvotes 13  
Daily Blog
28th June 2010
It's probably due to the sweltering heat, but my mind's not been very active today, and I've been really slow at getting anything done. I got quite a lot of Barry the Spelling Bee done, and then decided to do a little work on Cardagain. But, boy, that got messy. First off, I tried playing a bit of title music. That just plain didn't happen!! After 2 hours, I scrapped the idea of title music! Next up, the menu got half complete, and I figured I should add load/save mechanism for tha...
Views 52, Upvotes 15  
Daily Blog
27th June 2010
If you hadn't noticed, I've spent most of this week working on my iPhing game, so what happens to AGameAWeek!? Well, I've still got today and tomorrow, and there's nothing better than a rushed quicky game... right!?! Yeah, why not!? <a href="https://socoder.net/uploads/1/BarrySpellingBee.png"><img src="https://socoder.net/uploads/1/BarrySpellingBee_thumb.png"></a> I drew Barry The Spelling Bee back in January 2008, but I couldn't quite decide how his game should...
Views 96, Upvotes 15  
Daily Blog
22nd June 2010
Wait, that title's gone all weird and wonky... What's up with that!?!? This week, I made TWO games! (URL "https://AGameAWeek.com/?p=680">Turret Rush) saw you running away from zombies, and shooting them from random turrets on the floor, before the turrets disappeared again. and (URL "https://AGameAWeek.com/?p=682">Space Monkey Climbs the Space Towers) where you have to try and get as high as you can. Neatly, the graph now becomes a height-o-meter! Which was a nice unplanned feature! Nice f...
Views 75, Upvotes 12  
Daily Blog
21st June 2010
I'm definitely sticking to that 90 minute thing, it's just that, right now, you can't see it!! Yesterday I fixed up a few things over at Socoder.net. I added a nice upload gallery on the right, and fixed up a few little annoying bugs that needed tweaking. Then, at 10pm, I decided to make a new game. And the game went well. And the game got done. And I was happy! (Note, this is 2 90-minute sessions!) At the start of the game, I considered redoing it for the iPod, so I took the tim...
Views 86, Upvotes 19  
Ios Dev
3460 results 0 1 2 3 ... 119 (120) 121 ... 126 127 128 Prev Next
Site credits : Jayenkai made this.
(c) Jayenkai 2023 and onwards, RSS feed 291

AGameAWeek - Games by Jayenkai