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Oopsy, 2 days..
Blog
24th July 2011
If you're following, you'll have probably seen it coming.
Jay codes, Jay codes more, Jay writes blogs, Jay does music, Jay feels a bit tired, Jay codes more, Jay feels really tires, Jay writes a big-ass Newsletter, Jay stays awake all night, Jay codes more, Jay drags himself home from work, Jay goes to sleep for 12 hours, Jay's big sleep fucks his neck up again..
Views 52, Upvotes 7
Daily Blog
Sleepy...
Blog
22nd July 2011
Won't be posting a blog tonight, so might as well do it now.
Long long night..
Sat up writing the newsletter 'til late, then posted the short blog, then headed to bed about 1am..
After lying there playing Sheep Goes Left for an hour or two, I finally drifted off, only to wake up at 5am.
Views 58, Upvotes 12
Daily Blog
Damn, it's gone...
Blog
20th July 2011
I had a decent topic in mind for the blog, earlier.... *shrugs*
Should've wrote it down..
No matter, I can randomly waffle for 10 minutes! I usually do ok with that...
Views 29, Upvotes 8
Daily Blog
Today's happenings..
Blog
19th July 2011
AL's been away for a while. I think all the AGameADay stuff might've taken it's toll on him for a bit, there.
Today, though, he unexpectedly managed to knock out a fairly decent choon.
I like today's tune. Nice and.. um.. nice
![]() Views 27, Upvotes 7
Daily Blog
Happy Coins!
Blog
18th July 2011
It's just a nice simple Platform game.
And it also uses the first of the new template, along with a couple of PhotonStorm's lovely little sprites
![]() PlayMyCode games no longer work
Views 57, Upvotes 10
Release
17th July 2011
Today I coded a nice <a href="https://AGameAWeek.com/?p=1601">Tower Defence</a> game, and then started to implement Template 2, for the next bunch of AGameADay games.
PlayMyCode no longer works
Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, and since I'm...
Views 31, Upvotes 9
Daily Blog
16th July 2011
A couple of weeks ago, I set Sheep Goes Left as free for a nice big long happy weekend stroll.
During this time, the reviewers (or is there just Stu doing it?!) at Free App Hero decided to write a nice big review of the little fella.
Look inside for the complete review, then grab the <a href="https://itunes.apple.com/us/app/free-app-hero/id403095549?mt=8">Free App Hero</a> app, to find more fantastic free apps.
Views 111, Upvotes 27
Reviewed
Apple's Fault..
Blog
12th July 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today.
I started the day by installing iOS5 v3. This was a bad idea.
It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod.
*grr*
Views 26, Upvotes 10
Daily Blog
More Mayhem
Blog
11th July 2011
A game? Again?
Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making.
Not sure why I keep doing those!
I just seem to like their insane difficulty!
Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!?
*shrugs*
Views 26, Upvotes 9
Daily Blog
Loving PlayMyCode
Blog
10th July 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 61, Upvotes 12
Daily Blog
Bits and pieces
Blog
8th July 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features.
Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact.
Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want chat, not s...
Views 42, Upvotes 9
Daily Blog
7th July 2011
Another week given away to my body's desire to make me be a lazy git!
I'd happily allow it, if I wasn't so damned busy!
Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..!
Thanks for that, Mr Migraine!!
So, what's been happening today, then?
Well, first off I wrote (URL "https://www.playmycode.com/play/game/jayenkai/space-battles">Space Battles), which is another bog standard minigame thing.
Baddies, bullets, shooty sh...
Views 39, Upvotes 8
Daily Blog
6th July 2011
I currently seem to be lasting in 2 hour sessions at the minute.
An hour of wide-awake, followed by an hour of drowsy half asleep nonsense.
That's the followed by a 2 hour nap, and then the cycle restarts with me desperately trying to claw as much stuff into my wide-awake hour as I can before I start to fall asleep again.
SUX!
Views 39, Upvotes 9
Daily Blog
2nd July 2011
Saturdays are the one day of the week that I work a semi-decent shift, with a full whole 7 hours spent at work! (blimey!!)
As such, I tend to just kinda laze about through a Saturday. When at home, I treat it as my weekend.
Well, usually.
Today I actually spent an hour making (URL "https://alodare.tumblr.com/post/7154380666">this choon), and slapping it up onto AL's tumbly site.
Other than that, though. Lazy day!
For future reference, unless I've half planned to write something, Saturdays will ...
Views 32, Upvotes 9
Daily Blog
iOS Making Steps
Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 100, Upvotes 30
Ios Dev
Happy Meetings
Blog
1st July 2011
Another Day, Another Game!
Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it.
Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points.
If you're too late, you get no points, and lose a life.
Easy as pie'ish!
Views 63, Upvotes 16
Release
Tiredness Strikes!
Blog
28th June 2011
It's been an incredibly un-British warm weekend, here. I'm not sure why.
But the past couple of nights have been spent without hardly any sleep at all.
I think I've had about 5 or 6 hours in the space of 48 hours, and.
.. I'm now wide awake. Which is really quite annoying!
Views 71, Upvotes 41
Daily Blog
Daily Posts?
Blog
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily.
I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh!
Still, try and try again!
As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT.
Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused H...
Views 42, Upvotes 7
Daily Blog
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
This is a post about how I threw myself on the ground.
Views 40, Upvotes 13
Daily Blog
23rd June 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately.
Out of ideas, make the requirement more.... Sure, that makes sense, right?!
Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do.
This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely.
First game, Chase The Block, a simple chasey game.
Created (using PlayMyCode....
Views 62, Upvotes 13
Release
Sleepy!
Blog
21st June 2011
Seem to be having a bit of a down-session, lately.
I'm pretty sure it's down to the fact that Sheep Goes Left is going mostly ignored.
I'm going to try and give it a bit of a shove in a day or two, once the Lite edition shows up, but judging by the fact that it's getting next to no interest, I think we're already at the "aw well, next!" point.
Damn, that's depressing!
Views 51, Upvotes 9
Daily Blog
Repeat
Blog
21st June 2011
This week, I started a game on a grid.
It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!"
(URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="236" clas...
Views 44, Upvotes 11
Daily Blog
Skipping one...
Blog
19th June 2011
I'm sitting, trying to type, but I'm so tired it's all coming out as bizarre random codey bits, and nothing's really working out at all.
Things achieved since last sunday
1. Puzzobomb PlayMyCode
2. 2 ALChoons
3. Drum machine mixeybob thing, started, sounding ok, still not quite there yet..
4. Sheep Goes Left, 100 level pack + new ingame objects + organised menu to do both the packs. (upped to Apple, waiting for release)
5. Sheep Goes Left Lite, albeit cheated 'cos in the end I figured having to make...
Views 33, Upvotes 8
Daily Blog
iOS5 so far..
Blog
14th June 2011
I love it.
There are new features.
There are old features remade.
There are better ways to do things.
Quicker ways to do things.
There's a lovely set of notifications!
The world of iOS5 is remarkably fantastic!
But there are downsides.
Views 37, Upvotes 10
Daily Blog
Rules...
Blog
14th June 2011
On Twitter last night, there was a semi-conversation about how to go about doing AGameAWeek.
Once I'd headed off to bed, I lay and typed this gubbins into the iPod's Notepad thing, and then swiftly forgot about it, until just now!
It's a bit waffley, and probably not entirely intelligible (it was 4am!) but here it is anyway..
If anyone DOES want to give it a go, let me know how you get on, and .. should it become a proper thing, I'll see about making some kind of linkage system.
(rem...
Views 124, Upvotes 27
Gamedev
13th June 2011
Yeay!
<img src="https://AGameAWeek.com/complete/Sheep_Goes_Left_20110614_Logo_thumb.png">
Views 151, Upvotes 20
Release
This Week...
Blog
12th June 2011
A demo!!?!?!!?!?!
With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo!
But that's how it's going to be for this one.
I like this game.
I like it a lot!
Last month, this started as a simple remake of a shitty little spike dodging game.
A quicky, or so I thought, to slap onto the AppStore as a semi-sequel to Spik...
Views 75, Upvotes 8
Daily Blog
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