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21st January 2013
Already!? Who saw this coming?! I sure as hell didn't!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a> You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game! Update : I deleted all these earl...
Views 87, Upvotes 17  
2013 Framework
15th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/done_before.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/done_before.png" alt="" title="done_before" width="396" height="308" class="alignnone size-full wp-image-2473" /></a> You might recognise that little icon. Redrawn in super-high-definition (128x128 pixels!) for iPad Retina display, or other high-def displays. I'm currently halfway through adding in the Pause menu, with appropriate Quit, Audio, and o...
Views 77, Upvotes 17  
2013 Framework
14th January 2013
Welcome aboard, Tam Toucan, you're apparently the only one interested in the job of testing my crazy shit, so you're now chief tester! I've no idea when the first test engine will be ready to get to you, but I can't imagine it'll be too long a wait.. Maybe a week or so..? Keep your eyes on AGameAWeek for progress reports! Meanwhile, I did a teensy bit of audio testing, yesterday, and can happily report that Monkey can pitch it's audio, unlike a certain other language which I'...
Views 70, Upvotes 17  
2013 Framework
13th January 2013
As I continue to build up the new Monkey-based framework, I have a lot of things to test, and get working. As most of you have noticed, I tend to forget things, like "hey, your game doesn't quit when I hit Alt+F4!???.. That little thing took years for me to bother to implement!! In order to build the best framework that I can, I'll be needing pokes and prods along the way. I also need a fair number of testbeds, to try out everything on. If you'd like to join in, stick your name below. Yo...
Views 90, Upvotes 13  
2013 Framework
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!! True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever! (stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)
Views 49, Upvotes 7  
Daily Blog
31st December 2012
Continuing with our recent lack of coding, here's a cheap bit of artsy shit. Introducing Jay's 2013 Avatar, in super high definition! .. well, ok, maybe not as big as the Xmas one, but still nice and big. <a href="https://AGameAWeek.com/wp-content/uploads/2012/12/avatar2013_512.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/12/avatar2013_512.png" alt="" title="avatar2013_512" width="512" height="512" class="alignnone size-full wp-image-2431" /></a> Purposes? ...
Views 65, Upvotes 12  
Daily Blog
16th December 2012
I suppose I should explain things. Right now I'm still learning to cope with my health! It's not easy, and it's taken me a heck of a long time. I'm still not up to 100%, but I'm definitely getting close to it. I'm quite glad that my mind is intact, given what I've been through, but at the minute my mind seems to be quite happy to sit about and be lazy. Although I've managed to create a couple of little playthings, I'm not yet ready to go the whole hog, and whittle ou...
Views 94, Upvotes 21  
Health
23rd November 2012
I've been asked to chip in on this whole Kickstarter issue. If you follow me on Twitter (@Jayenkai) you'll have noticed my dislike of people spamming my twitter feed with constant requests for cash. It's annoying when you get into the busy periods, have your own cash issues to worry about, but still get bombarded by tens of hundreds of requests a day for things that don't yet exist. As a cash strapped indie dev, I'm in exactly the same situation as most of these guys, with the simple ...
Views 94, Upvotes 10  
Daily Blog
New Game! Blog
26th September 2012
Is this the official post-op relaunch of AGameAWeek? I'm not sure, yet. This is just a random sporadic game, at this point.

PlayMyCode no longer works

Don't pick the box with the Red in it, or its game over. Otherwise, the more you pick, the more you score. You can reset all the boxes, to keep your odds up, by tapping the safety button on the bottom right.
Views 30, Upvotes 6  
Daily Blog
16th September 2012
It seems that, since coming out of hospital, there's been a multitude of great things that I seem to be looking forward to. New Doctor Who, new Red Dwarf, new iPhone, new Wii and then all the great shows that I'd missed whilst I was stuck in hospital, too! It's like a great big bucket of hype, and it keeps on coming. As a developer, I'm going to have to buy a new iDevice, to ensure all my games work in the all-new quirky widescreen resolution. I'll be going for an iPod Touch, mostl...
Views 93, Upvotes 8  
Daily Blog
9th September 2012
A month later and the situation is generally about the same. You'd think that, a month later, the sickness might've worn off, but it hasn't. Each and every morning I'm waking up and being sick. Well, I say each and every morning, but I've actually managed to have three good days over the past couple of weeks, where I've not been sick at all. This is a good sign. It's a sign that, somewhere, things are going in the right direction. Still, I'm not back on my feet just y...
Views 136, Upvotes 15  
Health
13th August 2012
If you've been following AGameAWeek for the past few years, you'll have noticed the occasional blip, where I've mentioned having a repeating neck cramp, with accompanying migraines. These have gotten steadily worse, up until early March 2012, when I was curled over the toilet bowl, throwing up a worryingly black goo of sorts. Enough was enough! An ambulance was called, and after my blood pressure failed to register (too high!?) I was whizzed off to Bolton general where they continued to test...
Views 728, Upvotes 54  
Health , Jiggity
2nd April 2012
Week Five. I'm still stuck here. But with any luck, the next few days should be my last in here. There's an odd bubble forming at the back of my neck, which appears to be getting larger each day.? Hopefully this is meant to dissipate, and leave me feeling all healthy again.? Currently its doing the exact opposite. Ugh.. And so I continue to sit here, half asleep knocked out from the Codine, just kinda doing naff all. I've definitely added a bunch of game ideas to my AGameAWeek todo...
Views 72, Upvotes 21  
Pain , Health
A Cist Blog
20th March 2012
The basic result is in. I have a cist, (of what particular sort I've yet to be told / can remember) somewhere between my brain and my spine, which has been causing "pressure". Apparently the drain that I had last week is enough to have curbed any possible damage, and frequent scans/drains oughta keep it under control. They're apparently quite happy to leave the thing in there, since its no longer a threat.? I hope they're right! ...? still not certain about yesterday, though.? ? Tha...
Views 75, Upvotes 21  
Pain , Health
5th March 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/03/Mental-Psychic-Pulling-Forces-Screenshot_05-Mar-2012_143603.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/03/Mental-Psychic-Pulling-Forces-Screenshot_05-Mar-2012_143603-300x187.png" alt="" title="Mental Psychic Pulling Forces (Screenshot_05 Mar 2012_143603)" width="300" height="187" class="alignright size-medium wp-image-2368" /></a>Control the plates with your mind! Guide the plates around the screen, smash up t...
Views 146, Upvotes 18  
Release
*whoosh* Blog
2nd March 2012
As the Mario game flies over the head of the internet, Jay takes note. 2 days after posting to TIGsource, the first comment went online last night. "I'm an art guy, so when I see Goombas with holes in their heads instead of shadows, or tiles that have sharp ends, I'm not inclined to give something a try. Maybe someone else will, but my art instinct is telling me to wait for something that recognizes its visuals Have you had any luck with this elsewhere? The genre doesn't immediately grab me, but a g...
Views 37, Upvotes 9  
Daily Blog
28th February 2012
<a href="https://bit.ly/iOS_NeonPlat">NeonPlat iOS is now available in the AppStore</a>. o/yeayo/ There are a few changes, most notably that you no longer get to paint the tiles. The tile painting was one of the complaints when things were in giant HD graphics, so I kinda figured things might be even worse when downgraded to such a teensy tiny screen! Hmmm.. <a href="https://AGameAWeek.com/wp-content/uploads/2012/02/NeonPlat.png"><img sr...
Views 40, Upvotes 15  
Release
26th February 2012
Last month, I got to the end of the month, and opted to leave out the last week. I was FAR too busy doing Unijuggler iOS, it grew out of control, and AGameAWeek took the fall. This month, we've reached the last week of the month, and a similar kind of thing has happened. I've spent the past four days working on a "Not Cluedo, Honest" game, and although it's gone well, it's also not! The game looks ok, but it doesn't really play well at all. The game tries to be playable, but the boardgame nature brin...
Views 29, Upvotes 7  
Daily Blog
24th February 2012
I think I'm heading back to bed, today! Some days just don't seem to start off very well, and after a few hours of trying, don't appear to be getting any better! Today I've managed to complete the following amazing achievements. 1. Get two dice to roll on the screen. That is all... I also tried getting Blockman Gets iOS to feel right, but... I dunno.. For some strange reason the controls seem WAY off, and I'll probably have to redo them from scratch. Maybe it's the constant switching of framew...
Views 74, Upvotes 7  
Daily Blog
21st February 2012
I struggled to get anything new started, today.. I'm not 100% sure why that is. Perhaps I woke up too early, or maybe it's that "End of Project" exhaustion, who knows. I think it's the first time this year, that I've hit that particular wall, and as a result I pretty much just sat about playing games all day, and not actually achieving a damned thing.
Views 76, Upvotes 10  
Daily Blog
20th February 2012
\o/yeay\o/ Pancakes! <a href="https://AGameAWeek.com/wp-content/uploads/2012/02/Pancakes-Syrup-Screenshot_20-Feb-2012_140222.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/Pancakes-Syrup-Screenshot_20-Feb-2012_140222-300x225.png" alt="" title="Pancakes Syrup (Screenshot_20 Feb 2012_140222)" width="300" height="225" class="alignright size-medium wp-image-2330" /></a> This week, at the suggestion of <a href="https://twitter.com/#!/GlenMcNamee/status/16939209179175731...
Views 98, Upvotes 19  
Release
18th February 2012
This is an emergency post. The future of AGameAWeek may be in jeopardy. Everything hinges on the decision I make within the next few hours. Do I do the Board Game thing, or do I do the Pancake thing?
Views 159, Upvotes 12  
Daily Blog
13th February 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/02/One-Turtle-Dove-Screenshot_13-Feb-2012_121739.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/One-Turtle-Dove-Screenshot_13-Feb-2012_121739-300x187.png" alt="" title="One Turtle Dove (Screenshot_13 Feb 2012_121739)" width="300" height="187" class="alignright size-medium wp-image-2322" /></a> It's Valentines Day, and what better way to celebrate than to play a game with a slightly askew title! This isn't a...
Views 132, Upvotes 23  
Release
.. Nope.. Blog
12th February 2012
The Plan! NeonPlat Classic is the original edition. If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year. The Realism For some reason I wasn't thinking about the "it takes a week to pass through review" thing. Stupid bloody Apple... Never mind. I'll probably do another SpikeDislike freebie day or something, instead. Meanwhile..
Views 28, Upvotes 9  
Daily Blog
11th February 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/02/iPhone_31.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iPhone_31-300x200.png" alt="" title="iPhone_3" width="300" height="200" class="alignright size-medium wp-image-2313" /></a>You can now head on over to the <a href="https://bit.ly/iOS_Unijuggler">iOS AppStore</a> to grab a nice new version of Unijuggler! You can juggle the balls, ducks, clubs and rings, and aim for a super highscore to annoy all ...
Views 113, Upvotes 13  
Release
8th February 2012
...this iOS stuff isn't quick, is it!? Week one, decide on game, start game.. Week two, keep tweaking annoyingly broken things in framework and get game done. Submit game! ... Week three, Trailer, Forum post formatting, email formatting, gather email addys, etc. FFS, Week three's the smegging PR gubbins.
Views 38, Upvotes 7  
Daily Blog
3rd February 2012
Last week, there was no AGameAWeek. It was the clown's fault.. .. stupid clown.. (URL "https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork-300x300.png" alt="" title="iTunesArtwork" width="300" height="300" class="alignright size-medium wp-image-2288" />With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to take a week ...
Views 40, Upvotes 15  
Daily Blog
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