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Pirates!! Grrr...
Blog
10th April 2013
Evil pirates are everywhere.
You know what really irks me, though?
The way the pirates slap their name onto your game.
They don't dig into the innards and fiddle with things that would intrude on the player's experience, but they do slap their name on the download filename.
Eg, I could make a game called Mr Hippo's Happy Adventure, and the pirate download would end up as "[MrKipper] - Mr Hippo's Happy Adventure.ipa", thus giving MrKipper the fanfare, and taking it away from me.
Grrr!!
It's hard enou...
Views 53, Upvotes 13
Daily Blog
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day.
It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives.
Join us, as we test really old games to see if they still run on our modern systems!
Views 98, Upvotes 27
Agameaweek Gold
9th April 2013
This week sees the addition of the "Racks" game into the mix.
The object is simply to see what words you can make from your rack.
Choose from the same number of time/word options as with Strings, then see if you can beat your highscore.
A simple game, with simple mechanics.
Views 71, Upvotes 14
Release
7th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right">Sometimes, our occasional glance back at previous games, released on this day in history, reveals some absolutely abysmal game ideas.
Other times, however, it brings about a classic game which makes me wonder why I've not remade it any sooner.
Views 78, Upvotes 19
Agameaweek Gold
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>.
To celebrate this random decision, here's...
A Brief'ish History of Sheep Goes LeftAfter SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending. .. Well, yeah...Views 54, Upvotes 8
Daily Blog
3rd April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back at releases that happened on this day in history.
Journey with us through the mists of time, to find out just how good, or bad, AGameAWeek has actually been through the years!
We also occasionally find odd little glitches in the archive!!
Views 79, Upvotes 18
Agameaweek Gold
April Plans..
Blog
31st March 2013
I haven't got any!
.. that's a lie..
I have about 3 big plans in mind, and I'm not sure which to go with.
Views 37, Upvotes 10
Daily Blog
30th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems.
Today's is especially nice!
Views 105, Upvotes 21
Agameaweek Gold
29th March 2013
Many many many many many people have asked me how on earth I manage to cram game making into the space of a single week.
Ironically, most of those people seem to have forgotten that they, themselves, have previously taken part in Ludum Dare "Make a game in only 48 hours" style competitions.
Hmm..!
Anyway, today's rambling waffling blog is about the steps I take to ensure I can achieve AGameAWeek.
Views 61, Upvotes 29
Daily Blog
28th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold. An occasional trip down memory lane, to take a look at games that I've previously released on this day in history.
Much like every other element of AGameAWeek, these can sometimes be great games that you'll play for hours, or bags of garbage that you throw away after ten seconds of looking at it at going "Umm.. no thanks!"
Today's game from the past is an example of the latter.. With Zombies!!!!
Views 66, Upvotes 17
Agameaweek Gold
27th March 2013
Let me talk you through what's happened since yesterday.
First off, I signed up as a Google Play developer.
I logged in, I joined up, I paid my Dev Fee, and all was going well.
I started adding a "SpikeDislike2-Lite" app to the GooglePlay store.
I filled in the details, and got everything nicely added using just my iPad.
I then slept...
Views 32, Upvotes 8
Daily Blog
26th March 2013
A good old fashioned old-skool platforming game, harking back to the good old days of Manic Miner and that sort of thing.
This week is VERY Manic Miner esque.
Collect the items to open the door, dodge the baddies, jump around, die a lot, get to the exit, sorted!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ssa1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ssa1-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2728"...
Views 200, Upvotes 36
Release
24th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Sometimes, stripping things back to their simplest mechanics makes for a strangely more interesting game.
Other times, however, it just makes an otherwise vaguely interesting game a little more dull.
This is a great example of the latter.
Views 110, Upvotes 21
Agameaweek Gold
23rd March 2013
There's not been a whole lot tweaked since the last Monkey Framework Release, (I've been too busy making the fun gamey things!!) but a couple of important additions have been additioned.
The Download(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Blog Post)Older versions(URL "https://socoder.net/uploads/1/Monkey_Framework...Views 87, Upvotes 14
Daily Blog
19th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek.
In fact, today's game-from-the-archive outdates AGameAWeek by a good few years.
Good grief, this game's actually nine years old!
*tests the game*
And it still works!
Views 89, Upvotes 21
Agameaweek Gold
17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a ...
Views 82, Upvotes 21
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.
Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else.
I was so busy, in fact, that I forgot about AGameAWeek Gold!
Whoop...
Views 69, Upvotes 21
Agameaweek Gold
13th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Today, we take a trip to something eerily similar to something I recently did!
Five years ago I had my first J2ME compatible mobile phone. A Samsung U600 is actually a remarkably nice phone. Five years later, the phone is still in a lovely condition, and is in regular use by my Mum, who now only accidentally hits the incredibly sensitive call button once every week or so!
It's a great little phone, and it's nice and neat and...
Views 89, Upvotes 23
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade Classics, I'...
Views 118, Upvotes 22
Release
Dear Drlemon12...
Blog
11th March 2013
AppStore is a wonderful place.
For the first time, I've actually made some money out of my games!!
Well done, Apple, on creating a wonderful ecosystem for indie devs.
...
But there are niggling issues..
The number one issue is that I can't reply when I really REALLY want to.
What follows is a reply..
Views 41, Upvotes 9
Daily Blog
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!!
When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!
Today's is awesome!
Today's was worth wak...
Views 72, Upvotes 16
Agameaweek Gold
Making Monkey Do..
Blog
10th March 2013
Last night I was asked how I got Monkey to do all the things that I managed to make it do.
I tried to describe it as best as I could, but was already wrapped up in bed, trying to remember it all, whilst only holding an iPad! Not an easy job.
I suggested to (URL "https://twitter.com/retrorusty">@RetroRusty) that he waits until the morning, when I can better write a nice big (BIG) waffling (WAFFLING!) blog-post about it all.
..
This be that!
Views 108, Upvotes 33
Daily Blog
10th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right">Perhaps I should add a separate subsection here, for games that are old, and weren't even good when I made them...??
AGameAWeek Crap springs to mind..
Maybe another day. I have a big proper blog post to write, too, and no time to waste!!
For today, we'll continue to pretend that AGAW Gold isn't just a daily trip through the archives to pad out the blog, and is instead, the cream of the crop!!
Today, in 2009, I made a stinke...
Views 77, Upvotes 21
Agameaweek Gold
9th March 2013
Apple says we're not supposed to reveal actual sales figures, so you won't find any of those inside.
You will find a nice graph, though!
Views 36, Upvotes 11
Daily Blog
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle.
Then one day, I spotted a bright blue stripy box.
"Blitz 2.0!???
Oooh!
I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language.
I whipped it up.
.. I say that. ...
Views 43, Upvotes 16
Daily Blog
8th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left"> Sometimes, I like to test different aspects of game development.
Will a certain game work better with larger wonderfully presented HD artwork, for example?
Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!!
<a href="https://AGameAWeek.com/GameList.php?ShowJust=228">
2011 - TinyAss<...Views 74, Upvotes 24
Agameaweek Gold
SpikeLike2!
Blog
7th March 2013
IGN reviews SpikeDislike2!
No, really!!
(URL "https://uk.ign.com/articles/2013/03/05/app-store-update-march-5-2">Watch the video) from 2 minutes in.
![]() Views 21, Upvotes 7
Daily Blog
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