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Swirly Background
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16th June 2020
Created a new project in SmileBASIC last night, and started fiddling about with a swirly background effect.
-=-=- You can See the effect here. (Kinda, with the usual Twitter disclaimer of horrific encoding quality!) It turned out fairly well, I reckon, and doesn't seem to be too vomit-inducing after too long. MethodologyFrame One : Rectangles of "screen height" are drawn across the screen. All Additional Frames : Smaller rectangles are drawn across the bottom of the screen, then the whole screen is GCopy'd up by a number of pixels, in order to scroll the whole thing up, gradually. The colours are Sin(n)+Cos(n)*1.25, where n is a combination of Frame Count and X offset. On top of that, some simple diamond sprites, with various amounts of alpha and darkness. Now I just need a game to go with it. GameplayI'm currently thinking a nice QTE-Event sort of thing, mixing simple QTE's with the gameplay of Orc Attack. Enemies move up the screen, and your character does a QTE in order to throw things. I'm not 100% sure that that'll be fast enough, though. Might need a ton of balancing to get it working in a fun way. Views 63, Upvotes 2
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