The Browsercade edition of Space Popcorn is coming together well enough, but right now it's just you vs the popcorn, and there aren't any pickups or anything like that, to speak of.
Today I'll be trying to decide what methods to aim for, and figure out what nice new powerups should be added.
Incidentally, this'll be my 52nd game of the year.
So, um.. Yeah.. Woot!
From here on, I don't have to code a single game, for the rest of the year, and I'll still have made AGameAWeek!