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Spike Plan
Blog
4th February 2019
This will be SpikeDislike Classic, and as such will be a back-to-basics approach.
Nobody seemed to like the wonderful new additions that I made to SD3, so they'll all be scrapped in favour of the good old "Ball bounces along the ground, dodging spikes, full stop" mechanic that everybody loves. -=-=- I've already implemented a bunch of background/floor styles, but so far haven't started adding different ball/spike themes. I'm not sure how they'd work with the random background selections. What options CAN I add to the game? Thinking back to the very original game, there were options for slower or faster gameplay, but I never really liked the game at a slower pace! There was also an "Easy/Hard" option, but that only ever really altered the very start of a level. Random or not.. That's pretty much the only option left, at this point. Hmmm.. Looks like I'm going to have to come up with something new and imaginative. Views 111, Upvotes 8
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