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I'm Not Sure... Blog
18th January 2019
I *think* something might be interesting...!

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It's probably going to take most of the next couple of days to whittle this down, but this "thing" is starting to feel a little more gamey.

I spent most of today working on the gravity physics. I was almost certain I'd worked out gravity physics before, but ... Nope, guess not!
But it seems OK, now, and that's good. I think..
I might even add the physics functionality into the framework for future reuse.

For now I need to rewrite the drawing code. It's currently only going to work for one bullet onscreen at once, but I'd like to be able to draw much more than that.
Additionally, I could probably add "splashes" and other thing.
Gameplay wise, I think it might end up being a bit like a Duck Shoot kind of game, with you needing to shoot at the planets as they orbit the sun. Maybe award different points for each planet, and a bonus if you manage to hit the sun (which is quite difficult in the current setup)

But... Who knows how it'll turn out, or what title it'll get, or whether it'll work on 3DS well at the lower resolution.

Guess there's only one way to find out.
Stay tuned, as a chaotic oddity of a game is created.
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