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Diversion Blog
18th January 2019
The Puzzobomb ProcGen isn't going very well. The levels are working, but they're not very hard at all.
No matter what I try, I can't seem to find a good way to make some proper puzzles.

Hmm..

-=-=-



Instead, then, my mind took a small detour, and ended up with this.
I'm not 100% sure what it is, gameplay wise, but it's quite pretty when it gets going..
But it's currently far too chaotic to be called anything like a "game", and even if it were less chaotic, I'm still not really sure what kind of a "game" it might be.
A shooter? A puzzle? Both?!
Who knows..

I might continue to play with this engine to see if I can figure something out..
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