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A Bit Closer... Blog
11th April 2018


Three little squares..

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Three squares.
Square one is top left, 32x32 pixels from the corner.
Square two is in the center of the screen.
Square three is floating around the place, controlled by the controller.


Game.DrawImg(0,32,32,0);

Game.DrawImg(0,jscrw/2,jscrh/2,0);

Game.DrawImg(0,plr[1],plr[2],0);

plr[1]=plr[1]+((Game.Joy(1)-Game.Joy(3))*4.0);
plr[2]=plr[2]+((Game.Joy(2)-Game.Joy(0))*4.0);

if (plr[1]<-8) {plr[1]=plr[1]+(jscrw+16);}
if (plr[1]>jscrw+8) {plr[1]=plr[1]-(jscrw+16);}

if (plr[2]<-8) {plr[2]=plr[2]+(jscrh+16);}
if (plr[2]>jscrh+8) {plr[2]=plr[2]-(jscrh+16);}


It's kinda working in the emulator, but also kinda crashing on the 3DS itself, so obviously not perfect yet, but this is Framework code trying to do it's thing.
Todo : Get the bloomin' thing working on the 3DS, and then try to get sprites showing on the squares.

Note that the squares are 10x10 pixels, not 8x8. That's to allow for the small pixel-sized padding on all the sprites, so I'm happy to say that the engine's drawing things properly. .. I think.. And should indeed be pixel-perfect once I've got the images rendering.

I hope..

Lots of hope going into this part of the framework!!
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