A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Back to the Car
29th March, 2018
Having attempted a whole host of other ideas, this week, I'm currently back to driving a car around a small track.
Top-down, 2D, probably timer-based.
Today will be about getting the physics to work, and figure out exactly what style the game will take.
As with Traffic Cones, I'd like to do something "silly" with the engine.
I'd also like to try to get skidmarks drawing nicely to the background buffer, too.
There's quite a few things to achieve, and I'm not sure if I'm going to be able to do it over the next few days.
But attempt I will.
If I can't manage it, we'll make this a two week project!