A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Major iOS Progress
10th February, 2018
.. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES.
But that's a VERY important step in getting the thing up and running on iOS.
Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!!
.. I think!
There's now "only" 44 warnings to work out, but most of those are actually coming from lodePNG and the Ogg decoder stuff, so aren't my fault!!
I'm currently thinking I might need to add mp3s into the mix, for iOS and Mac, since the Mac version won't play the Oggs, either.
Yippee, progress!! \o/yeay\o/