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31st December 2017
Have I mentioned how much I hate doing menus!?!
-=-=- This framework is going to include a set of different "Level Select" menu types. The first one that I tackled last night, is the default Easy, Normal, Hard, but with the option to expand that to any number of options simply by adding more to a single string. I've learned to keep that as easy as possible!! Today (maybe!) I'll tackle a numerical 0->9999 style of menu that gradually unlocks all the levels, as well as a more graphical "on a large sprawling path" 0->9999 menu, and then maybe some sort of unlocking grid that slowly expands. With these different menus types available, I should hopefully be able to code an assortment of game types without having to deal with bloomin' menus! .. I hope. But the tricky part is, of course, having to build the menus in the first place. Urgh.. Views 41, Upvotes 3
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