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22nd September 2017
View on YouTube Also available on SoundCloud DevelopmentsQuite a large chunk of gamedev done, yesterday, but worryingly nothing much to show for it! -=-=- It was mostly all layout-based, as I tried to fit the game into a widescreen view, although it still doesn't extend very well and is indeed still centered in a large wide chasm! But it works better than it did when it was "Obviously designed to fit on a phone". Next I started adding lives. The worrying thing is, when I'm playing it, I only ever lose lives on certain types of puzzles. I guess this is a downside of having both simple and difficult puzzles in the game, but worryingly there doesn't seem to be a middleground. I'm essentially playing a bunch of levels, then hitting a block every time a certain puzzle appears. I need to fix that. I'm not sure how! Still, I've got the weekend to figure this out. Hopefully I can find a way around it. *fingers crossed* Views 81, Upvotes 8
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