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3rd August 2017
DevelopmentsLetter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS. Go grab it! -=-=- So, with that little dilemma sorted, time to move on to other projects. Yesterday I tried getting Clusters of Hex to work on iOS, but the precise requirements of jumping made for a very hard control scheme on the touchscreen. I'll probably try a few more methods, but I don't think this is one that's going to work on the iPhone at all, which is a shame, because it's a lovely game! Additionally, I've made a vague start on this year's Xmas game. The idea's been festering away since last Xmas, but I've not really got much further than the original plan. Hopefully having a working folder will help me get into gear. As for this week's game, I feel like I'm stuck in a corner. The engine's working, and the game's playable, but ... Boxsploding did it better!! This feels like a bland rehash, and I'm struggling to find a way to make it any more exciting. Hmm.. Daily Doodle : RelaxingPlatdude's taking some time out, at the beach. No adventures, no chores, no DIY. Just some quiet time. Misc..Yesterday a task begun. Looking back in time is fun. But making new things work with old, Is really hard, if truth be told. -=-=- If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll usually show up on my daily blog, the very next day. Views 23, Upvotes 2
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