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🍌💥-05 - Browsercade Progress 3 Blog
5th July 2025
Let's keep going!!! We're nearly there. (I think!)

-=-=-

It's taken a good number of hours for today's selection*, so I'm going to go even quicker through the list!!
(* yesterday. I'm not writing this blog last night, honest!)

1. Greenie's Heroic Adventure - Fixed up good.
This one took a lot of scaling maths to get things back to the way they oughta be, but everything ended up working well enough in the end.
Most of the issues were down to those scaling rectangles, though I did spend a good twenty minutes or so looking elsewhere before going "D'oh, it's the scaling!!!"

Fixed.

2. Traxicle - Audio Buffer
Traxicle uses a ton of different volumes, and if you've enjoyed the original Browsercade version, you'll probably have grumbled that the audio was a little bit .. um.. wonky?!

I fixed this exact problem in JSE about a year ago, so it was actually a really simple copy+paste. See, this whole "globals everywhere" thing.. It does sometimes work!


3. Up on the Battlements - Seems fine
No issues at all, here, that I've noticed.

4. Kabooma Looma - Seems fine, now.
The whole engine needed a rejigging due to those darned globals that keep getting in the way, all the time!!


5. Destination Starship - Seems fine
Though this seems to be fine, I definitely need to stress test this game a bit more. I'm not convinced it's working the way it should do.

6. Baby carries a Watermelon - Seems fine
Though I do need to play through this one a bit more. Good grief, this game's slow.
Have I mentioned that I hate slow games!?!

7. Blockman on Ice - Seems fine
This one had a heck of a lot of scaling issues, but I think I'm getting used to what needs fixed on each game, now!

8. Optimal Spring - Seems fine
No problems at all, here.

9. Space Popcorn - More of the Sprite Quirk
That sprite quirk keeps popping up, where it seemingly isn't quite loading the spritesheet into memory correctly.
Why though?

10. Save the Kumquat - Seems fine
11. Rotational Defence - Seems fine
12. Pixie Bubble - Seems fine
13. Energy Warrior - Seems fine

The tweaks I've been doing over the past couple of days have meant these games now run without any issues whatsoever. Hurray!!

14. NeonPlat
This game was having a ton of issues, and I couldn't quite figure out why.
.. Until I realised it was the Blend Mode, trying to make the Neon Glow effect, and it all slotted back together again.
That Sprite Quirk was tripping me up a bit, though. I'd fix up the Blend, and things still wouldn't show up, making me think it was something else!!

15. Cosmic Gardener
Lots of scaling issues, here, but got there after a little tweaking.
Turns out I used a ton of rectangles in this game, to create the grass. How odd!

16. Take this Torch - I *think* this is working, but something doesn't quite feel right.
I might need to revisit this game once we're at the end of this pass. I'll jot it down on the re-look list.


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