Right, I need to come up with a Stack game..
..
Here's what I came up with, yesterday.
-=-=-
A few weeks ago, Michael asked me if I'd ever made a Tower Defence game, and I instantly replied "Sure I have.."
.. And then I checked the archives and...
Oh yeah, that's right, I had to delete a bunch of games from the archive when PlayMyCode disappeared.
.. bugger.
This has been bubbling through my head for the past couple of weeks, but I've been too focussed on the month of "Stack" to have had any time to think about it properly.
Yesterday I scrapped a game-in-progress, and as I tried to come up with a decent replacement, I ended up thinking back to Michael's request for a Tower Defence.
.. How could I combine "Stack" with Tower Defence?
.....
Oh yeah, that's blindingly obvious, really, isn't it?
So I spent most of yesterday thinking about the best ways I can make the controls work, and I think I've more or less got a methodology going.
Today I need to try and get as much of that into action as I can, but without making everything too complicated and difficult to play.
I also have to find a way to stop the player from being able to overpower the game by building mega-turrets, and also ensure the warriors don't overpower the player.
A nice balancing act to get everything working at just the right rate, that the game is playable for decent sessions.
[chorus]
Tower, Stack,
Weapons Rack.
Shooting blindly,
So unkindly.
Baddies travel,
Death unravels.
Blast away,
And save the day.
[break]
[verse]
Here they come in groups and pairs,
To smash your tower and cause dispair.
They'll walk towards your happy home,
So build more towers 'round where they roam.
Defeat them all with tons of blasts
From guns and ammo, shoot nice and fast.
And once the troopers are defeated,
The level then will be completed.
[chorus]
Tower, Stack,
Weapons Rack.
Shooting blindly,
So unkindly.
Baddies travel,
Death unravels.
Blast away,
And save the day.
[break]
[verse]
Theyโre getting faster, watch your back,
Evil lurks, your towers crack.
Upgrade weapons, build them tall,
Or else your fortress soon will fall.
Lasers, rockets, turrets, more,
Defend the base and win this war.
A final rush, the boss arrives,
Hold the line.. Survive, survive!
[break]
[chorus]
Tower, Stack,
Weapons Rack.
Shooting blindly,
So unkindly.
Baddies travel,
Death unravels.
Blast away,
And save the day.
Int. Town Centre - Morning
[Dave and Green walking past various shops, Dave keeps stopping to peer in empty shop windows]
Dave: This one would be perfect! Look at the space!
Green: Dave, we've talked about this. The website's doing fine.
Dave: But imagine! "Dave's Retro Gaming Emporium!"
Green: I thought it was Dave's Retro Cave?
Dave: That was different. This is the name of the retail space!
Green: The building has a different name to the shop?
Dave: Sure. That was you can have the storefront at the front and the back could have all kinds of other rooms. Think about the possibilities - game testing area, review corner...
Green: And will you be recreating more games with council property?
Dave: The bins were just phase one!
Green: Of what?
Dave: The Dave Parker Interactive Gaming Museum!
Green: Interactive?
Dave: With actual working ET pit!
[Dave notices a nearby Greggs]
Dave: Maybe we need a niche, like sausage rolls.
Green: I'm not sure selling sausage rolls would do well, what with every other shop on the street being a Greggs.
Dave: What if we combined it with something else? Like a paint shop?
Green: Because mixing DIY and Sausage Rolls always works out so well?
Dave: No, not DIY paint. The little paints for crafting and such.
Green: Oh, those.
Dave: Seven business plans out of two possible planning permissions!
Green: That's not how- never mind. What about the website? How's that going?
Dave: Websites don't have atmosphere!
Green: Neither does bankruptcy and closure of a shop that never gains traction.
Dave: I'm not selling tractors. But look at this layout! Review corner here, retro section there...
Green: And where exactly are you getting the stock?
Dave: Oh yeah, I need a stock room to store all the Duckulas.
Green: Again, maybe not a good idea to keep all of those permanently in a locked store room.
Dave: People will buy them. They'll be gone in a few days of opening, surely.
Green: While you recreate the excitement of the game using scaffolding poles?
Dave: Think bigger! We could have a whole Donkey Kong floor!
Green: I think Nintendo might complain if you tried to do that.
[End Credits roll as Dave tries to measure up a bus shelter for potential retail space]
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