So, Stack to Enlightenment is as done as is being done. It's time to just stop worrying about that, and move on to the next AGameAWeek.
And "worrying" is roughly what my head's doing, here. It seems to be stuck, looking back at Stack to Enlightenment, and literally worrying that it's missed something really obvious when it comes to putting the game together.
I'm sure that over the course of making as many games as I have, that I must've come across such a stumbling block before, but I can't quite wrap my head around how "stuck" the game managed to get.
It's more down to the fact that I was actually enjoying the way it was going, and it feeling nice and smooth, and working quite well, that it managed to hit me so hard when I got to the endgame.. There just wasn't anything in it that could work beyond the basic concept, and that would help to move it on from the initial setup of the game.
Really is a baffling situation.
.. But it's done. The game's released, you've probably already played it to completion, and have got yourself into the same situation that I did. What happens next, and how can there be a next, and what might the next be?
Michael Fernie chipped in with this nugget.
You never know. Maybe in the future the avoid match 3 idea will spawn another game which wouldn't have happened without this coming before it.
And I think that's what I have to keep in mind. Right at the start of AGameAWeek, or even before it during Wednesday Workshops, the idea was to try out mechanics, see what unique things actually worked, but also what didn't, and why.
It's ok to fail.
....
OK.
Whatever.
Let's just set it aside and move on.
The next game is a Shoebox one, and in my head it should be much more playable. The gameplay mechanic lends itself to a scoring method, and that should help things immensely.
A nice score display, scoring first and foremost, and the way the game's set up should help free it from having a 100% ending.
I'm looking forward to this one.
(He says, having already said that about the previous one, last week)
[chorus]
What happened to the game.
There was nothing much in it.
I thought it would be good.
But in the end, it just wasn't.
Where did it go wrong?
The gameplay derailed.
Was it all down to me?
I had tried, but I failed.
[verse]
Game, look at the game,
There is no gameplay. (no gameplay)
Wrong, something went wrong,
I tried to play along. (but there wasn't much fun)
I worked and I worked and I tried and I strived to make something more fun but that never arrived.
It just ends. (all of a nothing)
There isn't much gameplay.
[break]
[chorus]
What happened to the game.
There was nothing much in it.
I thought it would be good.
But in the end, it just wasn't.
Where did it go wrong?
The gameplay derailed.
Was it all down to me?
I had tried, but I failed.
[bridge]
Drop, Drop, Gems are dropping from out of the stack and there isn't much stopping,
Except at the end when the grid is all full, then the gems stop a-dropping and everything ends.
(end, end, end, end, end)
Everything stops.
[stop]
This is the end.
(end, end, end, end, end)
End, end, this is the end.
(end, end, end, end, end)
[break]
[chorus]
What happened to the game.
There was nothing much in it.
I thought it would be good.
But in the end, it just wasn't.
Where did it go wrong?
The gameplay derailed.
Was it all down to me?
I had tried, but I failed.
Int. Dave's Driveway - Morning
[Dave behind a small folding table, Green watching from the doorway]
Dave: Fresh reviews! Get your fresh reviews here!
Green: You're not a fishmonger, Dave. And they're hardly fresh. The game's at least thirty years old.
Dave: No, but my review's fresh.
Green: It's also not very good. I'm not sure anyone would be happy paying for it.
Dave: Look at all these people with their cakes, though. I'm offering something different!
Green: You're offering printed reviews of Count Duckula 2 stuffed into empty cassette cases.
Dave: With hand-drawn illustrations!
Green: Stick figures with fangs.
Dave: And sound effects!
[Mrs Henderson walks past with a Victoria sponge]
Dave: Mrs Henderson! Want to know how the graphics move from left to right?
Mrs Henderson: No thank you, dear. Lovely weather though.
Green: Could you not at least try setting up a stall at the church?
Dave: Why at the church? So it looks a bit like Duckula's castle?
Green: No, because there's an obvious event going on down there, where everyone else is going, with their cakes.
Dave: To a church?
Green: They probably have a weekly car boot or something.
[Dave ponders this new information]
Dave: Perfect! A captive audience!
Green: For cakes. Not game reviews.
Dave: I could review cakes!
Green: Oh no.
Dave: "Victoria sponge. Has layers. Occurs in mouth. Seven cakes out of twelve vegetables."
Green: Please stop.
[Mr Wilson approaches with cupcakes]
Dave: Mr Wilson! Want to hear about the beep-boop-whoosh sounds?
Mr Wilson: [hurrying past] Sorry, Dave. Sanity and stuff.
Dave: But... my onomatopoeias...
Green: Just put them online like a normal person, and we'll go inside and have some cake of our own.
Dave: Oooh, Battenberg.
[End Credits roll as Dave tries to fold his small table, whilst Greenie carries in the box of empty cassette cases.]
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