A game featuring Walker. Who'd've thought that could be fun.
-=-=-
A brief history of "Walker"
J-Walker was released back in 2009 and was supposed to be "a bit like VibRibbon", but ultimately wasn't very good.
Sure would be nice to be able to make music games, again, but it's really hard to sync things up based on browsers, system, and even general server capabilities.
Bah, humbug.
Walkers then somehow ended up in the NeonPlat set of sprites and have remained there ever since. They typically walk side to side, instead of bouncing, which is handy.
After that, I did a SmileBASIC game called Release, to mark the date when SmileBASIC was Released over here in the UK, and that saw you releasing the triggers to allow Walkers through to their home.
Bit of an oddball, that one.
There's also the Clampett games, which sees little Walker-with-a-Face "Clampett" wandering around in various ways.
This was the first time (IIRC!) that Walkers have flown. Seems kinda obvious now that this one's done it, but those wiggly legs seem perfect for the task in hand.
So off it goes, tick-tick-ticking away on its merry little adventure.
I wonder what else a Walker might be able to do?
Thought in the comments.
Oh, and also, sorry for not having given anyone a chance to give me any suggestions in yesterday's comments.
Hard to keep up with this pace, even for me.
[chorus]
Walker walking endlessly,
Onwards through the void.
Grabbing all the shiny gems.
And spikes it should avoid.
[verse]
Floating high from floor to floor,
Dodging trouble, more and more.
Dangerous spikes fly through the air,
Grab the gems without a care.
[chorus]
Walker walking endlessly,
Onwards through the void.
Grabbing all the shiny gems.
And spikes it should avoid.
[verse]
Colors burst when gems are caught,
Dazzling lights through which it's fought.
X marks danger, best fly clear,
Dodge the spikes that live down here.
[chorus]
Walker walking endlessly,
Onwards through the void.
Grabbing all the shiny gems.
And spikes it should avoid.
[verse]
The score ticks up with every gem,
A test of skill, collecting them.
How far can our walker fly?
Propelling through the cosmic sky.
[chorus]
Walker walking endlessly,
Onwards through the void.
Grabbing all the shiny gems.
And spikes it should avoid.
[Green enters Dave's apartment, looking around with a puzzled expression.]
Green: Dave? You here?
[Silence. Green walks further into the apartment, checking rooms.]
Green: [to himself] This is odd. Dave never leaves his apartment willingly. Last time he left, it was because he applied for that job.
Green: [continuing to look through the different rooms] That one where he'd forgotten what the job even was, by the time he he went for the interview.
[Green notices Dave's PC is on.]
Green: Hey, PC. Have you seen Dave?
PC: Quack. Negative. He hasn't interacted with me since last night when he was looking for jobs. Quack.
Green: Jobs? Oh no, not again. Remember when he tried to work at that hospital?
PC: Quack. Unfortunately, my memory banks are all too clear on that incident. Quack
[Scene Two]
Int. Joe's shop - Afternoon
[Green enters Joe's shop, looking worried.]
Green: Joe, Andy, have either of you seen Dave?
Joe: [sarcastically] What, did he finally figure out how to open the front door?
Andy: Not since yesterday. Why, is something wrong?
Green: He's not in his apartment. I'm getting worried. This isn't like him.
Joe: [rolling his eyes] Maybe he's off changing hospital sound schemes again.
Green: This is serious, Joe. What if he's in trouble?
Joe: What possible dangers could Dave be in?
Andy: It's Dave we're talking about. Trouble follows him like ducks follow bread.
Green: He might've dropped his bottle of coke, and gone chasing it down the road, got caught up in some backstreet mugging incident and been left on the docks for dead.
Joe: He'd be happy. There'd be ducks there.
[Scene Three]
Int. Mall - Evening
[Green is wandering around the mall, looking increasingly frantic.]
Green: [to himself] Come on, Dave. Where are you?
[Green's phone rings. It's Matt.]
Green: Matt! Any news?
Matt: [over phone] Hey Green. There's a Coke convention at the Ted Bob Memorial Convention Center.
Green: [facepalming] Aaah, Of course there is. OK, I'll head on over there. Thanks, Matt.
Matt: It's alright, Andy's already there. Apparently Dave's on stage trying to explain how rabbits can enjoy coke, as long as you paint the bottles to look like carrots.
Green: [sighing] Alright. I'll head home then. Thank for the info Matt. Cancel the Dave-Search.
Matt: Will do! Catch you later.
[End credits roll, Greenie heads out of the mall, but double-takes when he notices a giant billboard with a picture of himself, dressed as a rabbit, with "BurrowOffice 2000" written in giant letters.]
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