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JSE Toy - Glow Blog
8th July 2024
The word for today is Glow.

Now, what glows..?

-=-=-


You can Play Glow : A NeonPlat Adventure in JSE

I sat and I pondered for quite a while, to try and decide if I should tackle a new NeonPlat game using JSE.
And I had to double check because I wasn't entirely sure if I'd already made a NeonPlat using JSE before.
I scanned through the archive as well as my projects, and came across NeonPlat's Festive Trees, which I made back in 2021, so it would've been one of the earliest games I did in the engine. I made a bunch of games in December '21, and though most of them still work, this one seems to stick when you hit "fire" on the menu.

In the end, I figured what the heck, and decided to make a mini version of NeonPlat Adventures in JSE.
I made extra use of the "Glow" keyword by making the whole level dim as time passes by.
To light things up again, all you have to do is hit a baddy with a sphere and then smash it before it floats away.
You can collect flags to earn a checkpoint, too. With each checkpoint you earn, you need to collect more flags for the next one, so maybe pace yourself with those!!
All in all, it's the typical NeonPlat concept, but with a little added extra!
Hopefully you enjoy it.

You can Play Glow : A NeonPlat Adventure in JSE

Controls


- Run
- Jump
- Throw Sphere

What I Didn't Do



I didn't add a light meter, but it seemed rather obvious when the light's going out!
Could've definitely done with a bit more variety in the sprites, but we're working within JSE's symbol limits, which is a shame.
Oh, and I coded it in about 3 days, too, so that's a bit of a teensy tiny limit, too!
Don't go expecting complete games like this through the rest of the month! This really took it out of me!!

A.I. Corner



: Download | Suno Link

Alternative version
: Download | Suno Link
Sung by Suno


"Cartoon @Derek glows with a beautiful green neon vibrancy" by ArtFlow.ai

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