A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
5206 results
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Game
  5th May, 2009
Spin the slots to win some cash
Views 1536, Upvotes 9, 5th May, 2009
Fruit , Machine , Slot , Arcade
Game
  5th May, 2009
Guess the word, save your life!
Views 1633, Upvotes 59, 5th May, 2009
Word , String , Multiplayer
Blog
  2nd May, 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
Sorted!
Views 3, Upvotes 0, 2nd May, 2009
Daily Blog
Blog
  30th April, 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.


I've a few games in mind and am hoping to get some work done during the week.
But what does that mean for AGameAWeek?
Well, A Java game is still a game! So, if I get anything nice working, that'll be this Tuesday's AGameAWeek release.
Sorry for all if you'd rather complain about that! But I can't work on 100 things at once.

..
Or rather, I can't get the 100 things done within a week

If I can get Blitz + Java games done, I'll probably post them here, too.
..
But then I also have to get the PRC2 DS thing done, too!
Yikes.. So much!!
Views 11, Upvotes 0, 30th April, 2009
Daily Blog
Blog
  28th April, 2009
Sorry!!

With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point.
Still, no matter, here's a "fun" game!

Dusty.
Take lots of dust, push it around by clicking on the screen, and try to get all the dust into the red area.
You'll have to guess where the red area is, 'cos it ain't labelled!
Wherever the dust becomes red, that's where it's at.



There's a timer.
And, to be honest, there's not much gameplay.

This is really just a quick test to see how much fun this game might be on my phone. I'll probably do that version later today, but with chunkier paper/dust, and a few other rules. Who knows! Look out for that.. But, either way there's only taps required, and since the Cookie seems to like that, it's definitely a possibility.

Anyhoo, back to this..
You can Download Dusty here, play it, and maybe even rummage about inside the included sourcecode!

Weird note of the day..
FFS, Boyle's even getting in my Blog's Spam now!!
"That was moving when straight some wierd looking lady started to chorus like an angel! Susan Boyle was a heartfelt throw for a looper for millions!! WOW!"
*sigh*
Views 10, Upvotes 0, 28th April, 2009
Release
Game
  28th April, 2009
Push all the dust into the hidden area.
Views 1788, Upvotes 44, 28th April, 2009
Dust , Incomplete
Blog
  27th April, 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.



And..
Same download link, much bigger file!

Read More
Views 0, Upvotes 0, 27th April, 2009
Daily Blog
Blog
  26th April, 2009
1st attempted Java App.
It's a nice quicky program.
Pick a time, click start, when time's up it plays a tune.

..
Yeah, it's not much, but surprisingly the LGCookie (KP500) doesn't have one.
So here's one..

Quicky Timer <-- about 70Kb

Read More
Views 3, Upvotes 3, 26th April, 2009
Daily Blog
Blog
  22nd April, 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..

Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Read More
Views 3, Upvotes 0, 22nd April, 2009
Daily Blog , Player Thoughts
Blog
  21st April, 2009
Yeay! It's Horizontal Shooter Redux!!

In this first release, there's a few pointers. Read inside for those.

Otherwise, nice and quick, here's a picture.


And you can Download H~S~R here!! yeay!

Read More
Views 0, Upvotes 0, 21st April, 2009
Release
Game
  21st April, 2009
Protect your life-ships, and destroy the attacking waves
Views 3262, Upvotes 35, 21st April, 2009
Shoot-em-up , Swirly , Horizontal Shooter
Blog
  20th April, 2009
No scores, No End of Game, No Badges, and to be fair, nothing really new, either!

Can Jay complete about 75% of a game within a day!?



Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 12, Upvotes 0, 20th April, 2009
Daily Blog
Blog
  18th April, 2009
Vaseline gives me migraines
Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage!

Maybe..

Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!!
You'll be playing away, and the background colours all start to smear outwards, as if puddles of colour in some water.
Lovely stuff..
And completely inexplicable!

Anyhoo, onto badges.
Badges = Achievements!
I've implemented a nice multi-game-save system, so you should be able to keep your username throughout all future games. Nice and simple method of doing it, hopefully it doesn't go tits up!
(*nngh*)

Unfortunately, with the Badge-Display things only about half coded, and this game really needing to be done by Tuesday, I'm in a wee bit of a rush.
If the badges aren't finished up by tuesday, the game will be released, with an impending secondary "+ Badges" version coming soon afterwards.

Bah!

But at least it's coming!
Views 0, Upvotes 0, 18th April, 2009
Daily Blog
Blog
  17th April, 2009
H~S~R's coming along, nice and slowly.
As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it.
Mmmm..

The whole Texture-Buffer-Blurry thing has really added some niceness to the game.
And, just for good measure, you can turn off the texture section. So, if the game's not quite up to speed, turn off the blur, and the game carries on without it.

Every element in the game has 2 layers. The Sprite, and the line.
Lines are left in the background, to swooshy away, whilst the sprites are overlaid on top. (but, not actually on top, due to the complexities of my buffer system!) It means that whenever you add the blurryness, only the lines and swooshies are actually blurred.
You still get nice crisp clear game gameplay, but you also get a nice blurring background, too.
And with all the overly blurryness of it, it all blends together, a bit like how the old Geiss screensaver does it, with single pixels lines slowly blending into the overall niceness of the background.



Read More
Views 0, Upvotes 0, 17th April, 2009
Daily Blog
Blog
  16th April, 2009
It's been 30 weeks since I last tackled Horizontal Shooter.

The last time, I used BlitzMax.
It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines.
Mmm..

Until it came to running it on other systems, whereby a huge amount of incompatibilities arose, and the game kinda fell on it's arse and died.

Oh dear.

30 weeks on, let's give it another go!
Read More
Views 0, Upvotes 0, 16th April, 2009
Daily Blog
Blog
  14th April, 2009
So, Red Dwarf.
I know there's a lot of complainers out there, but I loved it.
OK, it wasn't old Dwarf, and it really missed the laugh-track.
But that was good!
A good story, great acting, loads and loads of little injokes.
Good stuff!

More please!

----

No AGameAWeek this week, I took a lazy day. Nothing wrong with that, is there?
Good!

Meanwhile, here's a progress report.

AGameAWeek
I started a game last week, but the lack of a certain element made the game completely unplayable. I'll either put that element in, or scrap the game and do something else.

PRC2
Haven't touched it since the last update.. whooopsy!
To be fair, the "missing element game" was meant to go into it, but without it's missing element, there's no point.
Meh, whatever!

Java-Touchscreen-Cookie!!
I've been refamiliarising myself with the Samsung devkit.
Even though my phone's an LG Cookie, there's no point in breaking my devkit. The new phone works just fine with things created with the old devkit, so I might as well stick with it.
Hey, who knows, I might even bother to release any resulting games for other phones, too.
..
But probably not.
Having to develop for so many different possibilities is what put me off Java-dev in the first place!
So I'll be aiming for Cookie, first and foremost.
Views 1, Upvotes 0, 14th April, 2009
Daily Blog
Blog
  12th April, 2009
AGameAWeek, except when not!

It's Easter weekend, the weather outside is gorgeous, and I'm really not in a Sit + Code type of mood.

Doesn't happen very often, but there it is!

So, if there's no Game this week, that'll be why!

Meanwhile, you might like to check out the new "I bothered to tag all the releases" view.
Releases

You can now flick through pages of Just Releases.
How handy!
Views 0, Upvotes 0, 12th April, 2009
Daily Blog
Blog
  10th April, 2009
Giving yourself more work!

Bugger.

Last week I bought myself a new phone.
A lovely little phone!
LG "Cookie" KP500

Touchscreen, and stuff.
It's nice.
But it's time for me to complain, as I usually do.

See, the thing is, Java games. Proper ones.. That you'd pay cash for online..
They try FAR too hard to make themselves look good.
They desperately attempt to fling hundreds of "nice" "polished" "wonderful" sprites around the screen at once, like they've worked oh so hard on the game to make it look good.
But the phone just can't quite keep up.

I don't know why they do it. and it makes my phone unhappy.

Unhappy because, it's basically stuck playing this "Pipe Game" (that's its name) that came with it.
And, between Swarmer and my own recent pipe games, I'm all out of pipes!

So, I guess I'm going to have to damn well do it myself.

If you have any "Touchscreen only" game suggestions, shove 'em in the comments.

..
I'm currently considering bringing back Arcade Slots.
Views 0, Upvotes 0, 10th April, 2009
Daily Blog
Blog
  7th April, 2009
A bizarre mismash of random thoughts this week, alongside an eventual plan of action, and only a day to impliment it!!

woot!

Read More
Views 25, Upvotes 1, 7th April, 2009
Release
Game
  7th April, 2009
Help the mice eat all the cheese, and then get home.
Views 1565, Upvotes 22, 7th April, 2009
Maze , Strategy , Puzzle
Site credits : Jayenkai
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AGameAWeek - Games by Jayenkai