A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
2nd May, 2014
26th April, 2014
Sod it, why not..
SpikeDislike meets the Ludum Dare challenge of "Beneath the Surface", as you attempt to make your way past the hidden spikes!
How far can you get!?
An hour and a half, well spent.
You can Download The Spikes Beneath here for Windows and HTML5. Haven't bothered with everything else, but if people want it, I'll add extra ports.
Source available here. You'll need both Monkey and My Framework to get it going.
I *think* this is the link to my entry, but it has the word "preview" in the URL, so I might be mistaken.
.. Bloody great big mess, that LD site! Someone seriously needs to spend a good 48 hours fixing it up a bit.
Oh, and Time Taken : 1hr 30 mins'ish
26th April, 2014
Journey with Platdude, as he leaps from planet to planet, in this epic universal quest to get some nice shiny gems.
26th April, 2014
24th April, 2014
23rd April, 2014
23rd April, 2014
Forums are a bit of a dying artform, lately.
Between Facebook and Twitter, the idea of having to signup to a specific site for a conversation, when you could equally have that conversation over Twitter is all a bit daft and unnecessary.
What can I say, I'm a grumpy old geezer, who prefers things oldskool!!
That's not to say I don't "get" Twitter. I use it a lot.. .. A LOT!! And it's great for quick responses, too. Ask a question, anything you want, and generally get an answer within about a minute.
Twitter and Facebook are both great in that respect. But where they're both very much realtime, Forums have their own purpose. They retain things in much neater packages. Facebook tries to organise things, but you try to find a conversation you had as long as 2 days ago, and you'll be struggling. Twitter's even worse, usually failing to display anything you're searching for, and god help you if you're trying to re-read a conversation, as "double-posts" get lost along the way. You end up getting back half a conversation, if you're lucky.
Forums were created for the purpose of having, and retaining conversations for future reading. They also tend to be more focussed on specific topic, and for the most-part, you can usually find something you once posted fairly easily.
Asking, and answering, questions on forums usually means the information can be found, at a later date, by someone else who happens to be having a similar problem. By putting these questions and answers onto a stable long-term database, other folk can gain from the experience in the posts. It's a much more useful platform than simply bundling a bunch of questions and answers through Twitter.
I understand the concept of "#IndieDevHour", but I think that Twitter is the wrong place to do it.
Not only are 1,000 Indie Devs all cramming Twitter with content, all at the same time, but they're all expecting to get their games noticed, hoping to get their questions answered, and everything else.. My own timeline is complete and utter chaos, and all I can see is a giant stream of #IndieDevHour flying past my screen.
I don't get the idea of cramming it into a single hour. I don't get the need to do it on Twitter.. And I definitely don't know why it isn't being done on a forum...
I guess I'm a grumpy old fart, living in my world of Forums, BBSs, and Freeware that doesn't keep begging you for money. I'm too old for these new-age game-dev styles.
Use the forums, kids.. That's what us old farts built them for..
Socoder : Topic #1000, March 2008. Using Types in Blitz2D/3D.
22nd April, 2014
As much as I count myself as "a bit of a Trekkie", I've never considered myself a full-on Trekkie. Sure, I enjoy watching it, and I do manage to follow 95% of the twisting turning sprawling plotlines, and enjoy the mythology of the show.
I even recently subscribed to the Star Trek Starships model collection, which, every single fortnight, brings a lovely little starship to my door. (Well, ok, technically they get delivered in pairs, monthly!!
I'm really enjoying these little ships, and my shelf is already overflowing with Trek!!
... But I'm not a "proper" Trekkie. If a ship has a window missing, I wouldn't ever notice.
The ships simply sit on my shelf and look good.
This morning, I awoke to a question on Twitter..
@Jayenkai Is the Stargazer saucer section as tall as its supossed to be? Looks too short but can't tell 100% by the pic...
I honestly haven't a clue!!
What follows is, quite frankly, Trek Porn, as I take a series of MacroLens based pics of a Trek Ship, and hopefully @DSConnaughton can figure out if the saucer is as tall as it's supposed to be...!
20th April, 2014
This week, there will be no AGameAWeek..
After the complete and utter chaos of Future Classics (7 games written in 48 hours) and Blockman Worlds (3,000 levels, 9 worlds, crammed into a week!) I've decided that I need a bit of a break!
Next week, we'll be back to our normal schedule, and I guess I have to make a "Platdude In" game, this month, so it'll be something Platdude related.
Stay tuned to see what it'll be!
Happy Easter, everyone!
19th April, 2014
Yesterday I tweeted that Blockman Worlds isn't doing too well, at which point I got bombarded by people telling me that they've played it, and how I oughta give it time to spread.
Thing is, though, I'm finding myself comparing it to Future Classics..Read More
14th April, 2014
An unexpected arrival, as my major 2-week-long project somehow manages to cram itself into the space of just a week.
Not entirely sure how that happened, if I'm honest..
13th April, 2014
9th April, 2014
I started a new game, yesterday.
It looks a little like this.
Today, as I continue to build the game up, I've found it growing in size exponentially. It's not gotten to the stage where I'm creating an entirely new menu system, working out how to save all the various types of scores, drawing a bunch of new sprites, and also having to get the game to play well.
But, damn, is it good!!!
Loads of work to do, and I'm having to work my butt off to get it all done.
However, some bad news..
It's absolutely definitely going to end up as a two-week project, because it's just so damned big!!
More news as it happens. Keep your eye on my Twitter feed!
8th April, 2014
I wrote this in the comments of Geekanoids' latest VLOG (link), and thought it worth posting to the site.
Every week I create a new game.
I write the code.
I do the art.
I make the audio, music and sounds.
I create the game, play the game, test the game and balance the game.
I compile the game to multiple systems, upload to GameJolt, upload to OUYA for review.
Take screenshots, make interesting thumbnails, headers and other feature graphics.
Then once it's all online. I start posting about my game to Facebook, Twitter, various forums and other places.
It's a lot of work.
But I love doing it, and I wouldn't stop, because each week I get that little bit of feedback. The odd couple of players who enjoyed playing that week's game, and who spur me on to make the next one.