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9th March 2015
Tentatively titled "Invisible Munky 2 - Happy Banana Land!" because... why not!
( width="560" height="315" src="https://www.youtube.com/embed/nOvzVa-4EV4" frameborder="0" allowfullscreen>>
So, um.. Yeah..
The engine seems to be working well, although I've not added too much yet.
Views 9, Upvotes 1  
Daily Blog
8th March 2015
I've had a fair amount of fun playing with Unity, but in all honesty, I haven't progressed far enough to make it worth the switch.
I'm at the point, now, where I really need to make the big decision.
Making the complete switch to Unity will require heavy work, recreating my entire framework, and getting everything up and running smoothly enough that I can rapidly cobble together AGameAWeek.
And it's the "Rapidly cobble together AGameAWeek" bit that puts me off.
At the moment, and I'l...
Views 8, Upvotes 0  
Daily Blog
6th March 2015
March 6th 2012 : Taken into hospital with High Blood Pressure and Vomiting
March 8th 2012 : Brain Surgery for Tumour removal.
Previous Health Updates
(URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Aug 2012), (URL "https://AGameAWeek.com/2014/02/health-update/">Feb 2014), (URL "https://AGameAWeek.com/2014/08/health-update-august-2014/">Aug 2014)
Views 59, Upvotes 8  
Health
4th March 2015
You might've noticed a certain lack of content, lately. I'm not sure why this is, if I'm honest.
I keep starting new things, and giving up too quickly.
So, um, what to do..?
Well, yesterday, Unity 5 was released, and they've made it entirely (mostly) free to use.
Views 6, Upvotes 0  
Daily Blog
22nd February 2015
As has become a tradition on iOS, My Birthday = Free Spikes for Everybody!!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/02/IMG_8419.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/02/IMG_8419.png" alt="(null)" class="alignnone size-full" />
This is, alarmingly, the fifth year that I've done this, and .. Honestly, that's scary!!
I can't believe that SpikeDislike is now five years old!
Anyway, there it is, and it...
Views 12, Upvotes 1  
Daily Blog
21st February 2015
This week, we had the roof of our house redone. Old slates off, new framework build, new slates on.
It's been a lengthy job, and certainly not one I can glance up at very much.. (My current balance-less health issues have made looking up ludicrously difficult!)
Always makes me feel lazy, sitting around and watching other people do big jobs like that, but. .. There's not a lot I can help with, so it's best to stay out of the way.
Meanwhile, the loud banging and clattering has been waking...
Views 14, Upvotes 2  
Daily Blog
13th February 2015
Game scrapped.
Kinda scrapped.
Mostly scrapped.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/02/GameJolt-Thumbnail_3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/02/GameJolt-Thumbnail_3-1024x576.png" alt="GameJolt-Thumbnail_3" width="590" height="332" class="alignnone size-large wp-image-4452" />
I might come back to it at a later date, when the idea's a little more "rested", but I think that re-attempting it ...
Views 4, Upvotes 0  
Daily Blog
12th February 2015
I might scrap YBox.
.. Or should I release as-is? I'm unsure.
I got most of the game working, but it's run out of steam, and is rather bland and uneventful.
Um..
*shrugs* we'll see.
Views 3, Upvotes 1  
Daily Blog
11th February 2015
Hey, d'you have a GameStick?
*tumbleweed*
Well, for those who DO, you can now grab Alpha Collexion from the GameStick frontend doohickey, and give it a whirl.
(URL "https://AGameAWeek.com/wp-content/uploads/2014/11/GameJolt-Header_1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/11/GameJolt-Header_1.png" alt="GameJolt-Header_1" width="950" height="250" class="alignnone size-full wp-image-4159" />
The game seems to work ...
Views 2, Upvotes 1  
Daily Blog
8th February 2015
( src="https://vine.co/v/OUiq2geYJlZ/embed/simple" width="480" height="480" frameborder="0">><script src="https://platform.vine.co/static/scripts/embed.js"></script>
If you played through Alpha Collexion, that should look familiar.
For my next game, I'm doing that again!
"YBox Drops" or "YBox Falls" or something like that..
I'll be adding optional skins, making the rules a little clearer, and coming up with some new gameplay ...
Views 29, Upvotes 4  
Daily Blog
4th February 2015
Monday : I randomly decided to buy a Pebble Watch from Amazon.
Tuesday : The Pebble Watch arrived, and I experimented by making a (URL "https://apps.getpebble.com/applications/54d115812a56ee50e0000005">Platdude WatchFace).
Wednesday : (URL "https://apps.getpebble.com/applications/54d29517e4d94c04cc000026">SpikeDislike Jr!!)
I expected to have to download a complicated devkit to get it all going, but was pleasantly surprised to find out that, in actual fact, you can do it entirely onl...
Views 8, Upvotes 0  
Daily Blog
29th January 2015
Time to hunt for your floppy disks!!
<img src="https://AGameAWeek.com/complete/Futrino_20150129A_thumb.png"> <img src="https://AGameAWeek.com/complete/Futrino_20150129B_thumb.png">

Views 118, Upvotes 21  
Release
27th January 2015
( width="560" height="315" src="//www.youtube.com/embed/p1SAOYZdjPw" frameborder="0" allowfullscreen>>
Plenty added today, and loads more to add, too.
If all goes well, the game should be popping up by Tuesday. Woot!!
Having LOTS of fun playing this game, and it's a fairly tricky game, too. Mmmmm
Views 7, Upvotes 1  
Daily Blog
26th January 2015
Prepare for a fully featured level!
( width="560" height="315" src="//www.youtube.com/embed/vpYpzEgBtic" frameborder="0" allowfullscreen>>
Although, be aware that by the time you get to play it, this level may be different.
Most of the basics are in there. There's a couple of baddies, a couple of weapons, collectables, and other bits and pieces.
I've yet to add powerups (shield would be handy!) and the "Level Complete" could look a litt...
Views 11, Upvotes 1  
Daily Blog
26th January 2015
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png" alt="Futrino_001" width="640" height="480" class="alignnone size-full wp-image-4374" />
I finally seem to have settled on a name for this thing. I think it sounds vaguely like an 80s Shoot-em-up might sound, and nobody else appears to have used it.
I've spent today working on the Enemy Types, tryin...
Views 10, Upvotes 1  
Daily Blog
25th January 2015
Enemy one is a bog standard squiggly looking alien creature.
( width="560" height="315" src="//www.youtube.com/embed/R9i32sUR9tw" frameborder="0" allowfullscreen>>
He moves around the room any-which-way, and turns whenever he hits a wall.
He is very boring!
Views 3, Upvotes 0  
Daily Blog
24th January 2015
Today, I added Barrels into the mix.
I figured it best to hide the disks somewhere safe, so I put them inside barrels.
A pile of barrels will appear in each and every room, so you'll have to do a lot of blasting to try and find the three disks.
( width="560" height="315" src="//www.youtube.com/embed/leuTP0ZOUf8" frameborder="0" allowfullscreen>>
I'm also considering putting other items in the barrels, such as extra lives, weapons and eve...
Views 10, Upvotes 3  
Daily Blog
23rd January 2015
( width="560" height="315" src="//www.youtube.com/embed/_1W-7gvDxAo" frameborder="0" allowfullscreen>>
I was going to do keys, but then I thought "Oh, sod it, let's use Floppy Disks!!"
So, the ship flies around the maze picking up the three different coloured disks, which it then pops into the .. umm.. Let's call it a magic door!
Collect all three, take them home, level complete.
I now need to add enemies, other deadly things, and a wea...
Views 6, Upvotes 0  
Daily Blog
22nd January 2015
After having played about with the maze layout a little, and getting the scrolling a little more workable, I added a little sprite for testing movement.
( width="560" height="315" src="//www.youtube.com/embed/Gy1HbJFl0dI" frameborder="0" allowfullscreen>>
Seems like we're heading down the Cybernoid route with this one!
Next up, adding collision detection, 'cos right now there's nothing stopping the little ship from floating out into space!
Views 6, Upvotes 1  
Daily Blog
22nd January 2015
This morning I drew some pipes to replace the plain white bricks.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/402_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/402_002-1024x576.png" alt="402_002" width="590" height="332" class="alignnone size-large wp-image-4353" />
I'm still not sure what sort of game I'm making, but I appear to have narrowed it down to two possible candidates.
A) A bit like the old BBC-M...
Views 5, Upvotes 0  
Daily Blog
WIP[402] Blog
21st January 2015
Since I'm spacing out my dev-time, I should hopefully have more time to do Dev-Diary type posts, as the games progress.
Hopefully, this will give you a little more insight into the sort of decision making that goes into AGameAWeek. I'll also try to take the time to add odd bits and pieces of craptastic-useless-trivia whenever I get the chance.
As frequent players will have noticed, I've been using a strange secondary numbering system for a long while. (Check out the Windows-Downloads to see th...
Views 26, Upvotes 2  
Daily Blog
20th January 2015
I've opted to call Year 7 the "Gap" Year, in the sense that not every week will be a game... There will be frequent Gaps!
I'll be trying out the usual crazy ideas, but each game will be given a little more breathing room than I usually give them, in an effort to make games a little more substantial than they usually end up being.
The Rules are as follows..
After week one, the game should at least be playable. If it isn't, then I throw it out and start something else. No good forcing bad i...
Views 2, Upvotes 0  
Daily Blog
18th January 2015
Things I should be doing.
1. A new Alien Deathmatch
2. A new RetroRaider
3. A new JNKPlat
Views 3, Upvotes 0  
Daily Blog
17th January 2015
Currently on my list of ideas, I have...
1. A kind of space shooter style platformer.
2. A redux of YBox Yahtzee from the Alpha Collexion
3. SpikeDislike3
Views 16, Upvotes 1  
Daily Blog
13th January 2015
It's time to fry some Butterflies! Use the electrical hubs to generate lightning, and Zzap those bugs to oblivion.
<img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113A_thumb.png"> <img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113B_thumb.png">

Views 39, Upvotes 8  
Release
7th January 2015
OK, I still have lots of stuff to work out in my framework, but I've managed to get the important stuff into the engine, and everything else can be added and tweaked as we go.
Although the "Online Scoreboards" aren't even barely started, I have at least made it work in such a way that, in future.. it "should" be pretty simple to head into my old code and bring the stuff to life.
.. Hopefully!
Anyway, that's all background stuff.
What you're really here for is the games, and I'm happy...
Views 10, Upvotes 0  
Daily Blog
5th January 2015
I say Failure, but it's been a sort of productive week.
The thing is, every time I open my framework, I realise there's still LOADS of stuff that I haven't started, yet.
At some point over this year, I'd like to start implementing online scoreboards, but that needs groundwork, and I haven't even begun.
.. Well, I have, actually.. I started about a week ago, but there's a LOT of things you need to do, to get it working correctly, and that means a LOT of forethinking, and planning ahead.
Views 11, Upvotes 1  
Daily Blog
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AGameAWeek - Games by Jayenkai