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9th November 2015

Developments


Folk who enjoyed Alpha Collexion after it's December "Advent" mode, might've noticed that the menu system randomly picks a different game each day.
I've been using this to pluck a random slot, to try to design a game.
Yesterday, it picked out "L", and I got the word Lemming stuck in my head.
Views 11, Upvotes 2  
Daily Blog
8th November 2015

Developments


Yesterday was spent much like the day before.
In the morning I fixed up and uploaded an OUYA game, and in the evening I created another Advent Calendar game.
The Advent Calendar's now up to 12 games, and hopefully I'll continue to do at least one game a day over the next few days, meaning I'm vaguely on schedule to get the whole thing done on time.
Views 6, Upvotes 1  
Daily Blog
7th November 2015

Developments


Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA".
It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games.
.. Or something to that effect.
Changes have been made and the game re-uploaded, and hopefully the new edition will be pass...
Views 14, Upvotes 2  
Daily Blog
6th November 2015

Developments


There are now only 4 games left in my OUYA Redux game list.
Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam.
PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair...
Views 11, Upvotes 2  
Daily Blog
5th November 2015

Developments


Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something.
Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why.
...
Views 14, Upvotes 2  
Daily Blog
4th November 2015

Developments


It's about time I started to retweak all those PlayJam games.
Although they're suitably working as they are, they all need a little rejigging for the newer system.
It seems the new PlayJam device is having trouble with one of my reused menu sound effects..
The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particul...
Views 9, Upvotes 2  
Daily Blog
3rd November 2015

Developments


My latest reworking of my Multiplayer code STILL got rejected by PlayJam.
Grrr. Android..
Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me.
Views 7, Upvotes 1  
Daily Blog
2nd November 2015

Developments


Spent yesterday powering through a quick monster-maze game.
Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" />Views 13, Upvotes 1  
Daily Blog
1st November 2015

Developments


After basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains.
Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6.
Progress is good, but is it good enough?
Views 23, Upvotes 2  
Daily Blog
31st October 2015

Developments


I got my Apple TV yesterday, and it's exactly what I expected it to be.
In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things.
But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpape...
Views 18, Upvotes 1  
Daily Blog
30th October 2015

Developments


Feedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time.
An ultimatum, then.
If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later.
I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar...
Views 36, Upvotes 4  
Daily Blog
29th October 2015

Developments


Having poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday.
Took me about 4 hours of tweaking before the thing started to show decent progress.
After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller!
Views 94, Upvotes 3  
Daily Blog
28th October 2015

Developments


Feckin' Android!!!
So, I thought I had my multiplayer code all working and good and stuff, but apparently a quick test by Team PlayJam has revealed unexpected slowdown and broken-ness.
Yesterday I set out to figure out why, and got as far as "Hmm, this still isn't working right on my Archos Gamepad", at which point I once again became oddly wrapped up in trying to get that to work.
Views 13, Upvotes 6  
Daily Blog
27th October 2015

Developments


Three hundred, what?
Three Hundred (URL "https://AGameAWeek.com/Pixelart.php">Daily Platdude Pixelarts,) of course!
Three hundred!?!
Views 9, Upvotes 1  
Daily Blog
26th October 2015

Developments


Yesterday was spent coding. Like, properly coding.. Like games and stuff!!
It feels such a relief not having to faff about with controller code and other boring background gubbins, and instead spend some time actually making a game for a change.
Beta Collection now has THREE games in it, as I managed to get two complete games up and running within the short space of yesterday.
I then relaxed and enjoyed the Back To The Future documentary "Back In Time" which i...
Views 15, Upvotes 4  
Daily Blog
25th October 2015

Developments


With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?!
So, last night I finished off Game #1, and made a fairly decent start on Game #2.
I'll finish that up this morning, and then get to work on a third.
Views 16, Upvotes 1  
Daily Blog
24th October 2015
Hello, and welcome to yet another multiplayer controller test!!
(Bloody Android.. Grrr!)
(URL "https://socoder.net/Multiplayer_Controller_Test.apk">Multiplayer Controller Test (.apk))
If you have an Android device with more than one controller connected, then I need your help.
Views 12, Upvotes 1  
Daily Blog
24th October 2015

Developments


I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code.
Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing.
But, so far so good, and everything seems ...
Views 13, Upvotes 3  
Daily Blog
23rd October 2015

Developments


Yesterday was spent neatening up Game #1 in the new Advent Collection.
Alarmingly, this has taken a fair number of days, as I'm trying to decide how best to organise all the data.
The actual "game" still isn't even finished, yet, and needs collisions and scores and.. well.. pretty much everything, really..
Views 10, Upvotes 3  
Daily Blog
22nd October 2015

Developments


"A Quick Test", I said to myself.
"Should only take a few minutes", I thought.
Two hours later, with no result whatsoever, I opted to call it a night, and instead focussed on Beta Collexion.
Views 9, Upvotes 3  
Daily Blog
21st October 2015
(URL "https://AGameAWeek.com/Pixelart.php?img=294">

Daily Doodle : Plat To The Future

<img src="https://AGameAWeek.com/iconz_512/0294.png">
I couldn't fit all of today's Platdude Pixelart into the tiny 64x64 area, so the larger wallpaper view has a bit more!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture-1024x576.png" alt="PlatT...
Views 7, Upvotes 3  
Daily Blog
20th October 2015

Developments


I spent most of yesterday trying to get a lot of broken things to work, but nothing seemed to happen.
Still no progress on the NextGen-PlayJam device, which is still crashing like a crazy driver.
Still no progress on getting all of my audio to play on the LastGen-PlayJam device, which seems to ignore every 10th-or-so PlaySound command.
Views 8, Upvotes 3  
Daily Blog
19th October 2015

Developments


The new FlarePlay (PlayJam's GameStick replacement) thing is apparently having issues, and crashing a LOT with my games.
I'm hoping to fix them up during a second pass through the 42 games, and for now am simply uploading as-is until I can fix them all up. But at the moment it's looking like I'll need to have a GameStick version and a FlarePlay version of all my games, which is a bit of a pain in the arse, if I'm honest!
The whole point of the fixups was that these ...
Views 5, Upvotes 2  
Daily Blog
18th October 2015

Developments


Given that I've got so much on my plate, what with having to fix up the 42 OUYA games, and get NeonPlat's Cosmic Adventure done, you'd probably not expect me to start a new project right now.
Ooops!
Last night I took Alpha Collexion, stripped out all the games and graphics, and settled down to do it all again.
Views 8, Upvotes 3  
Daily Blog
17th October 2015
First thing's first, please be aware that I'm not compiling with sales in mind.
With sales/IAPs, you'll need to do all manner of extra stuff like managing purchasable items and ensuring your code handles them correctly.
This might break if you have IAPs!!! Untested!!!
1. Select OUYA target, and compile.
Views 22, Upvotes 1  
Daily Blog
17th October 2015

Developments


RAWR!
Last night I tried combining multiple controllers into one, which I mostly assumed would fail spectacularly, and indeed it did!
The experiment was part of my efforts to get that bloomin' Archos Gamepad to work, but annoyingly trying to combine controllers 1 and 2 (Where controller 1 is the digital buttons, and controller 2 is for some reason the analogue sticks) only resulted in me being given lots of fake controller inputs, leading to the analogue sticks doing...
Views 7, Upvotes 2  
Daily Blog
16th October 2015

Developments


Tearing my hair out over the Android Controller stuff.
I can *nearly* get it working, but it's still playing up on that Archos Gamepad.
I've now managed to somehow get the Archos' controller to control THREE players simultaneously, which is entirely the wrong bloomin' way 'round!!
Views 10, Upvotes 3  
Daily Blog
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