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27th October 2017

Developments


After spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..

Views 36, Upvotes 6  
Daily Blog
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.

Views 48, Upvotes 8  
2018 Framework
26th October 2017
When it's a C++

Views 104, Upvotes 11  
Daily Blog , 2018 Framework
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat


Views 221, Upvotes 19  
2017 Review
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama!
If you want to join in. Comment!!

RSKGames

Overview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.

Views 166, Upvotes 17  
Player Thoughts
25th October 2017

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff.
The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.

Views 44, Upvotes 9  
Daily Blog , 2018 Framework
24th October 2017
A few hours later, and this has emerged.

Views 41, Upvotes 8  
2018 Framework
24th October 2017
The simplest form of input is Keyboard input.
So, today I started to look into that.


Views 42, Upvotes 7  
2018 Framework
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.


Views 44, Upvotes 10  
Daily Blog , 2018 Framework
23rd October 2017
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.
Meanwhile..
That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)

Views 35, Upvotes 7  
2018 Framework
23rd October 2017
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!

Views 90, Upvotes 10  
2018 Framework
23rd October 2017
The monsters return in this crazy dungeon romper.

Views 199, Upvotes 25  
Daily Blog
23rd October 2017

Developments


I'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey.

Views 101, Upvotes 6  
Daily Blog
22nd October 2017
Yaha!!

^ That'll be debug output from iOS, by the way.

Views 103, Upvotes 19  
2018 Framework
Focus Day Blog
22nd October 2017

Developments

I decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.

Views 73, Upvotes 5  
Daily Blog
21st October 2017

Developments


Things are looking great for this week's game.
The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.

Views 106, Upvotes 13  
Daily Blog , 2018 Framework
20th October 2017
Ugh.
I wasn't expecting my first attempt at iOS/XCode to run smoothly!
The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions.
Well, no.. It doesn't..
Views 136, Upvotes 16  
2018 Framework
20th October 2017
Also available on SoundCloud, or in the Jukebox.

Developments

This week's game is near enough in a playable state.

Views 77, Upvotes 4  
Daily Blog
19th October 2017
So far, no progress on the box.
I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++"
Various sites suggested I need the Android NDK and to look at the included examples.
The examples, of course, weren't bloody well included, and I had to hunt for those, too.

Views 121, Upvotes 18  
2018 Framework
19th October 2017
I imagine future Daily Blog posts might end up reading roughly the same way, for a while..
"Today, I coded more of my new Framework..."
and that's about it!

Views 23, Upvotes 5  
Daily Blog
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects.
First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!

Views 123, Upvotes 24  
2018 Framework
18th October 2017
I really need to finish off this week's game!

Views 19, Upvotes 3  
Daily Blog
17th October 2017
Nothing much at all is different, and I'm afraid this is mostly a "For Futureproofing" update to the game.
iPhoneX's silly screen ratio was making it so that Sheepy would leap right off the top of the screen.
I've fixed that. .. I think!
Although, in all honesty, I'll need someone with an iPhoneX to double check it.
Views 70, Upvotes 10  
Ios Dev
17th October 2017
"Hello World" claims the title of the box.

Views 157, Upvotes 19  
2018 Framework
17th October 2017
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.
I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
Views 99, Upvotes 12  
Daily Blog , 2018 Framework
Breakdown Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.

Views 139, Upvotes 5  
Daily Blog
15th October 2017
Enemies are currently letter x's whilst bullets are letter o's.
The game is nice and fast, and as RSKGames suggested in a comment, it does indeed have a "World of Castles" vibe going on.
The regular AGameAWeek deadline is pretty much imminent, so I think I'm going to let it whoosh past, and instead give the game the attention is deserves.
Chests and Treasures and Hearts and Potions and a whole bunch of evil do-ers roaming around the dungeon.
That's probably the best w...
Views 24, Upvotes 4  
Daily Blog
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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