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4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files.
Typical memory leaks and the like were fairly rampant, too.
But I've persevered, and I think it's more or less stable, now.

Views 54, Upvotes 12  
2018 Framework
4th November 2017

Developments


With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should.
.. I think..

Views 52, Upvotes 7  
Daily Blog , 2018 Framework
3rd November 2017
Today's been a struggle and a half!
If you've been following me on Twitter, today, I apologise for the ranting..

Views 75, Upvotes 11  
2018 Framework
3rd November 2017
Also available on SoundCloud.

Developments


So I guess I need to learn about OpenAL, today...

Views 49, Upvotes 10  
Daily Blog , 2018 Framework
2nd November 2017
First step, trying to get OpenAL to compile.

Views 48, Upvotes 11  
2018 Framework
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 43, Upvotes 7  
Daily Blog , 2018 Framework
1st November 2017

Unclaimed Marbles



Also available On SoundCloud.
I appear to be in a fairly musical mood, this week.
Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!
Views 28, Upvotes 5  
Daily Blog
1st November 2017
I finally figured out what was up with my scaling.
It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!

Views 1428, Upvotes 17  
2018 Framework
Starfield Blog
1st November 2017
Today's been about neatening the engine in places, and also adding a Random Number Generator.

Views 1527, Upvotes 60  
2018 Framework
1st November 2017

Developments


32 pixels are winding me up!

Views 40, Upvotes 6  
Daily Blog , 2018 Framework
31st October 2017

Unclaimed Living



Also available on SoundCloud
Happy Halloween!
... OK, maybe not the spookiest choonage I've ever done, but it was the only thing that seemed to pop out of tonight's unplanned ALChoon session, so it'll have to do!
Views 21, Upvotes 3  
Daily Blog
31st October 2017
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.
As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.
Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.
Views 251, Upvotes 14  
2018 Framework
31st October 2017

Developments


I've already added a few "Power" features to the framework, even at this early stage.

Views 67, Upvotes 9  
Daily Blog , 2018 Framework
30th October 2017
Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..

Views 41, Upvotes 10  
2018 Framework
30th October 2017
Another basic task undertaken.

Views 104, Upvotes 10  
2018 Framework
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.

Views 40, Upvotes 7  
Daily Blog , 2018 Framework
29th October 2017
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff.
A few basic errors have also been implemented.
I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download.
Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size...
Views 20, Upvotes 2  
Daily Blog
29th October 2017

Notebook


I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments


Remarkably, loading a png wasn't all that hard.

Views 37, Upvotes 9  
Daily Blog , 2018 Framework
28th October 2017
Boy, that took some doing!!

Views 45, Upvotes 7  
2018 Framework
RAWR!!! Blog
28th October 2017

Lack of Developments

Seriously, though. How broken could it possibly be!?

Views 39, Upvotes 9  
Daily Blog , 2018 Framework
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.

Views 48, Upvotes 13  
2018 Framework
27th October 2017

Developments


After spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..

Views 36, Upvotes 6  
Daily Blog
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.

Views 46, Upvotes 8  
2018 Framework
26th October 2017
When it's a C++

Views 102, Upvotes 10  
Daily Blog , 2018 Framework
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat


Views 219, Upvotes 18  
2017 Review
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama!
If you want to join in. Comment!!

RSKGames

Overview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.

Views 162, Upvotes 15  
Player Thoughts
25th October 2017

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff.
The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.

Views 41, Upvotes 8  
Daily Blog , 2018 Framework
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