321 results 0 1 2 3 4 5 6 (7) 8 9 10 11
Goto JSE
 
Goto JSE
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Do not pass Go
Do not collect £200
8th August 2021
Found a couple of new/old quirks in the language, last night.

Views 61, Upvotes 4  
Daily Blog , Jse
6th August 2021
There's a new button on the main GUI.
.. But what does it do!?!

Views 68, Upvotes 5  
Daily Blog , Jse
4th August 2021
A couple of basic shapes have been added to the engine.

Views 72, Upvotes 7  
Daily Blog , Jse , Commands
3rd August 2021
I tried adding a bunch of effects into the engine, yesterday, but..
Yikes!!

Views 62, Upvotes 5  
Daily Blog , Jse
2nd August 2021
I've given up.. Have a Buffer.

Views 63, Upvotes 7  
Jse , Bg
2nd August 2021
You can now add a 3 parameter to the graphics command to make everything pixel-scaled, instead of being maths-scaled.

Views 66, Upvotes 6  
Daily Blog , Jse , Scaling
31st July 2021
My scaling's off again!

Views 60, Upvotes 7  
Daily Blog , Jse
28th July 2021
I'm still not having much luck with that WASM stuff..

Views 67, Upvotes 4  
Daily Blog , Jse , Optimising
27th July 2021
I had another night of waking up with ideas for little snips and trims to optimise JSE a teensy bit more.

Views 80, Upvotes 8  
Daily Blog , Jse , Optimising , Wasm
25th July 2021
The obligatory set of speedups, which have been gradually implemented over the past couple of days.

Views 71, Upvotes 8  
Jse , Optimising
25th July 2021
1am
After an hour or so asleep, my head went "Hey, I wonder if changing x-line a bit would help speed the engine up at all?"

Views 60, Upvotes 4  
Daily Blog , Jse , Optimising
23rd July 2021
After a couple of suggestions over at SoCoder, I added Continue and Break/Exit, yesterday.

Views 89, Upvotes 9  
Jse , Commands
20th July 2021
Got another nice increase in speed, this morning.

Views 76, Upvotes 6  
Jse , Optimising
20th July 2021
More subtle optimising again, yesterday.

Views 67, Upvotes 5  
Daily Blog , Jse , Optimising
19th July 2021
As I look at the ToDo list, I realise something..
.. I've not tackled any of these for a good while..

Views 63, Upvotes 5  
Daily Blog , Jse , Todo
JSE - 92 Blog
17th July 2021
Discovered the oddest thing, yesterday.

Views 238, Upvotes 9  
Daily Blog , Jse , Mystery
16th July 2021
Yesterday I started to look into why Michael Fernie's Pop The Lock lock drawing was so slow.

Views 240, Upvotes 3  
Daily Blog , Jse , Optimising
15th July 2021
I worked on the "Backbuffer" stuff yesterday.
Things didn't go to plan.

Views 75, Upvotes 6  
Jse , Breaking Things
14th July 2021
Spent a couple of hours in the morning trying to optimise JSE a little more.

Views 70, Upvotes 4  
Daily Blog , Jse , Optimising
13th July 2021
I posted the first version of JSE : Futrino Emissions over on SoCoder, yesterday.
The most obvious thing to note..
.. I definitely need to optimise things!

Views 65, Upvotes 3  
Daily Blog , Jse , Futrino
11th July 2021
I had a bit of a "No Dev, Please!" day, yesterday.

Views 67, Upvotes 7  
Daily Blog , Waffle , Jse
10th July 2021
A demo from Dan.

Views 59, Upvotes 3  
Jse , Examples
10th July 2021
One particular thing is currently missing from the AGameAWeek website.
JSE Games..

Views 63, Upvotes 5  
Daily Blog , Jse , Archive
9th July 2021
Yesterday I started to think about doing a "proper" game with JSE.

Views 66, Upvotes 6  
Jse , Futrino
8th July 2021
A rather silly example, based on an Amstrad CPC Manual Classic!

Views 90, Upvotes 10  
Jse , Example , Clicker
7th July 2021
Michael Fernie requested this feature last night, and I was only too happy to oblige.
After all, it gave me something to do, today, other than more evil GUI work.. Bah, humbug!!

Views 244, Upvotes 5  
Jse , Symbols
7th July 2021
Michael Fernie suggests..

Views 61, Upvotes 4  
Daily Blog , Jse
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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