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9th September 2008
A quick update, albeit not a proper one..
If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that.
I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
Head inside to find the list...
Views 225, Upvotes 20
Daily Blog
9th September 2008
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.
So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're worried that ...
Views 114, Upvotes 16
Release
9th September 2008
Views 1509, Upvotes 47
Puzzle
Future Game Ideas..
Blog
6th September 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
![]() Views 82, Upvotes 25
Daily Blog
[DS] - JNKPlat DS 08
Blog
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 181, Upvotes 26
Daily Blog
JNKPlat DS 08
Game
2nd September 2008
Views 2670, Upvotes 78
Platdude
,
Platform
,
Strategy
,
Puzzle
Cowbell Hero!
Blog
26th August 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is.
In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done.
??
<...
Views 478, Upvotes 40
Release
24th August 2008
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
In the meantime, here's a couple of bonus games.
Space Loops<img src="https://socoder.net/workshop/dlds/164/space_loops.gif"> This is last week's WW entry. Nice as it is, it now also includes online highscores. Right click on the titlescreen to update them. Type on the titlescreen to change your name. Sorted! Now try to bea...Views 115, Upvotes 32
Daily Blog
21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't!
Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto the next gam...
Views 243, Upvotes 18
Daily Blog
Space Loops
Blog
19th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking thin...
Views 146, Upvotes 19
Release
Mr Money Grabber
Blog
12th August 2008
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
??
<img src="https://socoder.net/workshop/dlds/163_mr_money_grabber.gif">
Mr Money Grabber features you rushing through the level collecting all the coins...
Views 156, Upvotes 36
Release
The Heist
Blog
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
<img src="https://socoder.net/workshop/dlds/162_the_heist.gif">
The game's mostly all Left clicks, but the short driving scene requires you to right click occasionall...
Views 169, Upvotes 20
Release
The Heist
Game
5th August 2008
Views 1776, Upvotes 39
Broken
,
Multiple Games
,
Mouse Minute
,
Minigames
4th August 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name!
Will it work? We'll have to wait and see.
Here's the ...
Views 157, Upvotes 40
Daily Blog
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a>
Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
2 pages in 20 issues..
Hmm..
By issue 549 I should be on the front page!
Woohoo! That's only 13 years away!
Views 118, Upvotes 20
Media
Puzzobomb DS!
Blog
5th June 2008
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun.
And with over 2000 levels to work your way through, you'll be playing away for quite a while..
..
Or giving up!
This game might end up with lots of extras, some time in the future. For now, though, it's just a big collection of leve...
Views 118, Upvotes 22
Release
RetroRaider!
Blog
16th May 2008
Tomb Raider meets Pitfall!
<img src="https://AGameAWeek.com/windev/crofty1.png">
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
<img src="https://AGameAWeek.com/windev/crofty2.png">
Recently I've been tweaking it even more.
There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode.
<img src="https://AGameAWeek.com/windev/crofty3...
Views 265, Upvotes 29
Release
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