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Battlements Blog
12th September 2020
I'm currently thinking "Hunchback"

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I was very tempted to do a new "Sheep Goes", but I couldn't think of a good way to make the sheep go up or down, without making it a flat top-down 2d field, and then you lose all kinds of mechanics, since Jump no longer works.
Hmm..

Instead, a castle wall has been drawn, and all the gameplay things will happen on there.
I'm thinking of scrolling it (like Flapadiddle does) when you reach the other side, so it's a continuous path instead of being broken up like Sheep Goes typically is.

..But which character should be going right!?!?

Answers in the comments!
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