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Grrr... Blog
20th April 2018
128Mb Ram.. That's what the specs on Wiki says that the 3DS should have.
But all these complications I'm having.. The whole thing seems to be tripping up on pretty much anything I throw at it.

-=-=-

Yesterday I tried loading in a couple of .wav files. Specifically 98.wav and 99.wav if you want to grab one of my more recent game.

12kb and 8kb. 20.6kb total.
They're nice and small, right?!
128Mb vs 20Kb. Should be easy!

Upon loading the sounds into memory, the framework then struggled to load the game's logo into memory, and completely failed once it tried to load the main sprites.

*sigh*

Today will mostly be spent trying to figure out exactly how much memory I DO have to play with, because it's really starting to wind me up, now.
Consider that the original DS version of Sheep Goes Right contained a pile of sound effects, as well as a whole bunch of .mod music, and it seems really odd to be struggling with this stuff, at this point.

3DS is hard, guys!!
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