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Doing Two Things At Once Blog
19th April 2018
Whilst working on this week's game, I'm constantly testing it on the 3DS to ensure everything's working correctly.

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I'm still getting odd mismatched scaling issues cropping up, but nothing too significant that can't be quickly fixed.
One of the main issues is that of primitives.
All the sprite-based stuff gets rescaled during the loader, but the none-image objects aren't similarly scaled down. So I need to maybe add a little bit of maths during the drawing routine to help that along.

There's also a slight Delta-Timing based thing going on, where the 3DS edition gets a little more glitchy than I'd like. I know the issue, there. It's down to the 3DS's Milliseconds() being so bloody hard to read. I haven't yet found a stable version of Mills() within the devkitpro environment.
For most mills() based stuff, I've simply resorted to making it hard-coded, and am hopeing that all 3DSs play things with the same timing!!

As for the actual game for this week, little Clampett is navigating the world fairly well, and can do its usual "clamp to the roof" trick.
Now I just need to figure out some actual gameplay to go along with it!



The same area on both the Desktop version and the 3DS edition.
Luvly stuff!!
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