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Start Again Blog
13th April 2017

Developments


"Jabbliss" has been scrapped.

-=-=-

Although the game was playable, it was as boring as hell!
The game also had a whole lot of cheating opportunities that, given the type of game that it was, weren't immediately solvable.
The idea remains in my list of possible game ideas, and may be revisited at a later time... But I don't hold much hope for it.

For those interested..
..Grid of 7x7 blocks
..Each row has a little "Jab" button on the right.
..Player runs up and down the ladder and "Jabs" the "Jab" button to shift all blocks on the row 1 to the left.
..The far left block falls off the edge and you lose X points for a lost block.
..Any matches get totted up, and then things fall about in the usual match-3 style.



The main issues were that.
1. The "Jab" mechanic required a large Jab-Bar to scroll out towards the left, (which would be used to push all the block) meaning you could use the bar to hold up the higher blocks.
2. The "Lost" mechanic was hard to pin down, because too high a penalty made things too hard, and too low made them too easy.
3. Since things would have to progress in a "Level" style, it was hard to decide on a good "target" to pass each level. After all, these types of games rely on randomness, and sometimes it's just not possible to hit a specific target, no matter how hard you try.

-=-=-

Instead, I've started a Sokoban-esque game.



I'm currently trying to make a level generator for the thing, but have to work backwards through it, due to the nature of the game.
Tricky stuff to wrap my head around.
I think I might need to scribble some notes down, for this one!!

Daily Doodle : Resist



Platdude has found himself in a very dangerous situation.
He hates Sci-Fi conventions.

Misc..


I'm done for today.
This game doesn't play.
It's garbage, I say.
As I throw it away.


-=-=-

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