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Struggling again! Blog
22nd January 2017

Developments


If I'm honest, most of this week's sluggishness is down to the Android gubbins.

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I'm trying my best to stay cheery, and in a good head-space, but the annoyingly frustrating Audio issues keep nagging away.
I know, now, that TeamOUYA did some silly stuff with compression that broke a lot of my code, but the fact that Otakupunk was having entirely unrelated audio issues is still preying on my mind.

Every time I sit down to code this week's game, rather than opening up the game's project, I instead seem to open all the Android Audio stuff, and keep prodding and poking it, hoping that a solution springs to mind.
It is, of course, entirely possible that my SoundPool code has fixed it, but given how the bug appeared in Otakupunk's video, I'm still not sure if that's the solution.
*sigh*
I really should let this go, and focus on the game.

Yesterday I finished most of the sprites for the game. There's a lot of sprites, and other bits and pieces to put into play, and I've actually doodled and written a fair amount of stuff.
I just haven't yet actually coded a thing!

I've two days left, and hopefully I can focus enough to get the job done.
I might, however decide to skip a week and release this next week.

I'm not 100% sure, yet.

It's been an odd week :

Game 52

Twitter user @Can_Paul has started his journey into the crazy, crazy, crazy world of attempting AGameAWeek! (Why would anybody do such a thing!?)

He's currently up to his third weekly game, and still appears to be at the point where coming up with fresh little game ideas is a fun experience.
Wait until he hits Year 7!!!*

You can check out his quest over on his Game52 blog, and be sure to give him a follow on Twitter, too.

(* I've lost track how many year's I've actually been doing this. With 2015's gap year, and 2012's "Jiggity" year.. Also the fact that I originally started this in August, not January. Meh, numbers!!)

Daily Doodle : The New Leader



A nearby Ant colony has a new leader, so Platdude's gone to meet her, shake her hand, and welcome her to her new role.

Misc..


Back to the code, and the task in hand.
Making the game in the way that I planned.
Using the sprites that I already drew.
Typing the code to make a game, new.


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If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll usually show up on my daily blog, the very next day.
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