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Under Control Blog
21st November 2016


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Developments


I finally decided that, given the game's supposed to be uploaded this week, I should probably check that the multiplayer controller code actually works!

It didn't!
It took a fair number of tweaks to get working, but luckily I'd created the multiplayer code in such a way that I only had to tweak one small section, and it thankfully fixed all the problems.
A case of having the controllers check port N, when they should've been checking port N-1.
*tsk*

But it all worked out nicely. Or at least, it does on the Android-TV side of things.
On Windows, there's a really odd quirk with the DPad.
I'm not sure when that first started to happen in my code, or perhaps specifically in Monkey-X, but somewhere along the lines the X360's DPad is no longer returning proper left/right/up/down results.
It's only showing up if the controls are specifically in that direction, and not when you're holding a diagonal on the DPad.
Grrrr!!
Not sure why that is, but .. it's frustrating!

As such, the "BEST" version of this collexion will be the Razer Forge/Android TV edition.
Hopefully it works when TeamOUYA get to review it!

Meanwhile, still on the todo list are C, E, N and Z.
And then I think it's done.
C and Z may require complete scrap&redo's though.

Maybe Wednesday?!
It's getting later and later.

Daily Doodle : Aiming



Platdude's tracked down the moon creature, and is preparing to catch it with his Net-Launcher.

Misc..


Rearranging furniture.
The chaos of it all.
When the thing you thought would fit quite well.
Doesn't fit against the wall.


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