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Unproductive Blog
13th October 2016

Developments


After 3 days of fairly productive behaviour, it seems only natural that my head decided not to bother, yesterday!

-=-=-

I did at least manage to post a nice "2D Balls" thing over to SoCoder.
Basically a vague amount of code that takes a 2D ball texture, then creates a batch of rolling-ball sprites, using nothing but simple 2D techniques.

It's a shame that you have to render these things, nowadays.
"In the olden days" you could use stencil areas, and draw behind/under areas to create nice movement within sprites. This resulted in you needing much less stuff stored in memory.
Nowadays.. Nah.. Doesn't work.
Instead you need to pre-render all your balls, and hold masses of sprites in memory, just to get a decent set of balls onscreen.

It's technically much easier, now, to render a full 3D scene with properly textured balls, full lighting and shadows, and much more, than it is to do it in 2D.

What can I say.. I'm a sucker for challenges!!

Daily Doodle : Hello Mrs Fishy



Platdude caught himself a new pet goldfish.
I wonder what he'll call her?

Misc..


I bought Rock Band 4 last week,
but I've barely played it enough.
Instead I just sit here, coding.
Finding the play time is tough.


-=-=-

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