New games every week!
Catching Up Blog
29th September 2016

Developments


I've, so far, got two broken games in Gamma Collexion.

-=-=-

The first three games went swimmingly well, but as I start working on more complicated games, the AI's starting to show signs of .. .. well... shit, rapidly coded, random garbage!!
I'm trying my best, but I guess I'm going to be learning a number of things about AI whilst working on this project!

Meanwhile, I finally got this week's ALChoon sorted, and just in time, too, because I'll be posting the thing tonight.
*phew*
Wonder what I can do for next week. Hmmm..

EventsLate morning.
Zzzzz
10-12super Zzzzzz
12-2It's already 12pm and I still haven't finished the blog, nor have I done Wed Workshop yet.
2-4Got missiles to a playable state, but needs AI that doesn't blatantly cheat, and some sprites, too.
4-6Rested and fed, ready for the next session of stuff!
6-8Got some work done on Memories of N. It still needs load of extra stuff, but it at least sounds audible!
8-10Uploaded a bunch of AmigaRemixes to AmigaRemix.com. They probably won't show up until mid-October, though, due to the way they do Submission Queues.
Stayed awake until stupid-o'clock, playing with bits of music. Nothing productive, but fun none-the-less!
Productivity : 2/5


Daily Doodle : Another Dimension



Platdude's found another portal to the Neon dimension.
He'd jump through, but his dinner's getting cold.

Misc..


Trying my best to come up with good choons.
But the best of intentions is just not enough.
A musical mood is needed to work,
Or the choons that you make all end up quite rough.


-=-=-

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