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Rest Period? Blog
20th September 2016


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Rest Period?


We're nearly in October, and although I've started the Advent Calendar, I still have a long long long way to go.
I've worked out that, in order to get it all done in time, I'm going to have to make at least 2 games a week.
As a result, I'm now contemplating shutting down AGameAWeek-Proper, and focusing entirely on Gamma Collexion until it's looking a little more substantial.

This isn't an unusual thing. For the past few years I've tended to stop around September'ish, in order to focus on larger projects, and this is no different.

So, for the next couple of months, there'll be no AGameAWeek.
For the most part, what we've got now, is our Annual Count.

And that count is 33.
33/52 isn't a terrible number!
Once I add the Advent Calendar, assuming I manage to do all 26, that'll boost the number up to 59 games for the year, which isn't bad, but isn't quite as good as 2014's 64 games!
Still, I've had a nice interesting year, and there's been plenty of high-points as well as some dire low-points.
A good "season" of AGameAWeek, I'm sure you'll agree.

So, for now, we'll wrap this weekly adventure up, and I'll continue to work on Gamma for the next couple of months.
Along the way, SoCoder's Wednesday Workshop will be continuing, so I may post a couple of oddities for that, too.
..
Realistically, although this post's title is "Rest Period", I'll certainly not be bloomin' well resting!
It's more of a refocus than a rest.
And.. Hopefully that's enough to get the Collexion done!

See you all at the other side of Xmas!!

(The daily blogs will, of course, continue!)

Developments


Events
Starting anew. A fresh week, with fresh ideas.
10-12But a late start to the day.
12-2Spent a while trying to make a Pacman Style Maze Generator. .. It didn't go very well!
2-4Restarted the Pacman Maze Generator. Still didn't go very well.
4-6Pacman Maze Generator is getting slightly better, but still has little odd quirky offshoots.
6-8Lazily sat and watched more Red Dwarf extras.
8-10Did an ALChoon! Because.. why not??
Productivity : 2/5


You're probably wondering why I'm trying to generate Pac-Man mazes?
It's less to do with a specific Pac-Man game, and more about generating small tilemaps that fit perfectly into the resolution of the screen.
Such a function will have multiple uses within the Gamma Collexion.
For the most-part, I think it's looking ok, although it's still making the odd pointy one-way bit, which is annoying.
A few more tweaks and it should be generating nice Pac-Man mazes. I'll then be tweaking it to make other sorts of mazes and maps, which can be reused in a bunch of the games.

At some point I'll need to work on Split Screen, too, so that not every single game plays on the entire screen, but for now there's 26 game slots to fill out, so everything I code will be getting plenty of usage!

Daily Doodle : The Magic of the MRI



Platdude's getting a scan.
Yep.. Plastic.. All the way through.

Misc..


My neck is cracking wildly,
I hope it's not a sign.
Perhaps it's just all losening up,
and nothing worse, this time..


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