New games every week!
Friday MusicAL Blog
16th September 2016

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Developments


After spending a ludicrous number of hours working on a Level Generator, yesterday, I eventually decided to scrap the whole thing and redo-from-start.
Once restarted, I got the generator working within about half an hour.

They often tell you not to "reinvent the wheel".
Well, sometimes the wheel is the wrong shape, and the road is incompatible.

471_001

What I've ended up with is a whole lot better.
You'll have to trust me on the fact that the image above shows an interesting level!

EventsA very slow start, due to last night's unexpected illness!
Having woke up at 4am, I finally got back to sleep about 6:30, then didn't wake up until well after 10. Ooopsy!
10-12Only had time for my usual blog, pixelart and other regular morning stuff.
12-2Made a proper start on the Level Generator
2-4Realised "Swift Playgrounds" is now a thing, so attempted SpikeDislike. .. Gave up fairly quickly!
4-6More work on that Level Generator. Complicated stuff!
6-8Brainwave : Deleted all the work I'd done over the past few hours, and redid from start. Got it working in about half an hour!
8-10Watched Red Dwarf! It wasn't as good an opener as Series 10's was.
Continued to tweak the game, adding trail removal!
Not a bad day, but wasted a lot of time on Level Generator v1
Productivity : 2/5


Daily Doodle : Cleaning Up the Streets



Platdude's on the hunt for litter.
A whole bagful, already?

Misc..


Summer didn't last too long.
The storms are back again.
Another day to spend indoors.
I guess I'm coding, then.


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