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Planning Blog
15th September 2016

Developments


I don't normally plan ahead as much as I have been, this week.

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It's strange, but most of the game-dev that I've done this week, has involved me considering oodles of options, before eventually deciding against such a project.
Yesterday I battled my way through three such ideas, rejecting them for rather silly reasons.
The Hopping game was abandoned because the level couldn't be auto-generated.
The Dice game was abandoned because I've already done 2 games with dice/cubes, recently.
And ... Well, I know I want to keep the third idea for another time, so I won't say too much about that one.

Instead, I've settled (I hope!) on another puzzle game.
Seems to be Puzzle-Time in the world of AGameAWeek.
Today I'll be attempting to make a decent level generator, and hopefully I can make this game into something fun and amusing.

EventsF'ing Apple!!!
A late start, due to lack of sleep, due to F'ing Apple!
10-12Started work on game, but .. .. Hmm.. Maybe not.. :
12-2Whoops! Forgot Wednesday Workshop! I blame my phone for having reset and forgetting to remind me!
2-4Scrapped the "Upward" game, and started planning something for the Wed.Workshop, instead.
4-6Seems like I'm making another puzzle game. I've done a lot of those, lately. Hmmm :
6-8The puzzle game mechanics seem ok, but can the levels be generated?
8-10Lazy : Watched some telly.
Played with some music, but nothing decent emerged. I really oughta get some new Choons done!
Woke up in the middle of the night. Spent some quality time arched over the toilet bowl, calling for Huey. *shrugs*
Productivity : 2/5


Daily Doodle : Battle



Platdude's gotten through to the final round.
But will he win against such a formidable opponent?

Misc..


Waiting for an idea to grow.
Sometimes isn't easy though.
Brand new thoughts take over, instead,
There's too many ideas in my head.


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