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Start Again... Blog
12th July 2016

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Developments


AGameAWeek never ends.
As one game is complete, so the next one must begin.

At some point I should probably finish off Puzzobomb.
I spent a good few hours working on it, yesterday. The issue I'm currently having is that I've created a randomiser to gather all the levels together, and generate a nice menu system.
But the thing is, if I add new levels, they end up getting intermingled into the list of current levels, meaning all the levels end up being out of sequence.
I'm currently trying to find a decent way to allow me to load and save previous collections of levels, to allow for future expansions.
*sigh* Complicated stuff, thinking ahead!!

Meanwhile, Deflektivity was released yesterday.
I'm happy enough with it, but it could've been better. Maybe if I try it again, in the future, I'll try doing properly designed levels instead of randomising them. I'm not 100% sure if that'd be better, but it'd certainly give the game a different feel.

Daily Doodle : Not Yet...



Platdude needs a lie in.
Yesterday was far too exciting!

Misc..


Midnight approaches, and all through the house.
The darkness is turning the day into night.
But Jay is still typing. He codes all the time.
He reaches his arm up, and turns on the light.


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