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7th April 2016

Developments


When I said to myself "A Platdude Picross Game" I expected it to take a good number of days.

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Things I'd need to do included creating a new frontend menu system, as well as generating all those pixel puzzle layouts.
I set aside 3 days that I would spend slowly going through a huge batch of Platdude Pixelarts, and creating little mini puzzles based on each one.
I knew that having over 200 puzzles to go through, I'd need to spend a decent amount of time doing them all.
And the menu system, which would have to hold all those images, somehow.

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I had a crazy amount of work to do, and since I only started doing it on Tuesday, I expected it to take up most of the week to get it all done.

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I certainly wasn't expecting to have most of it done, already.
Over 200 quick puzzles, a fairly capable menu system, a nice "This is what you drew!" thing, and even a tutorial.
All pretty much finished, already.

.. Dang!!

You're still going to have to wait until Tuesday to play it, though

Daily Doodle : Portable Energy Supplement



Platdude's recent contender has a handy drink dispenser, to keep him going during energetic situations.
Is that cheating?

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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