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More Fiddling with Greenie Blog
26th February 2023
OK, I think I'm happy with the general output, now.

-=-=-

Things that I've had to do.
1. DreamBooth
I still haven't gotten Textual Inversion to work right. It's great for generating styles, but the Object toggle seems .. not good for animated characters.

Everything that looks even remotely Greenie-like, I've got working using DreamBooth, and teaching it using a variety of Greenie images.

2. Greenie's Look
A few elements that I've learned that Stable Diffusion seems to need.
Circular Eyes. Greenie's eyes are usually half covered by his nose.
Ears. Greenie's never had ears. Poor man!
Bald Spot. Greenie's bald spot has to look more like a bald spot, with bits of hair to act as a clue as to .. his lack of hair!!
These three elements together seemed to clue Stable Diffusion into the fact that "this is a face"



3. Greenie's Name
On previous attempts, typing "Greenie" into Stable Diffusion mostly resulted in the engine drawing an awful lot of green coloured elements.
Instead, then, I'm now named the DreamBooth version "Derek Man"
Now if I type "A cartoon of Derek Man trying to open a jar of pickles", I get...



Which, I think we can all agree, looks a lot more Greenie than previous attempts.
Though he does have 3 arms.

OK, enough faffing about with Stable Diffusion.
Today's task is to get the Lava game up and running.
So far, I only have a basic lava-flow thing going across the ground.
Definitely needs more than that!!!

Hop to it, Jay!
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